Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
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Win32 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsAsyncOp.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 vuotta sitten
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsConvexVolume.h 0eecfe525d More documentation 11 vuotta sitten
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDegree.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDynLib.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
BsException.h e7d926175f Added unit testing framework 11 vuotta sitten
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFrameAlloc.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 vuotta sitten
BsFwdDeclUtil.h e7d926175f Added unit testing framework 11 vuotta sitten
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMath.h aef74705f2 Added texture compression and texture mip map generation 11 vuotta sitten
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMatrix4.h 331d4ac2aa Frustum culling working 11 vuotta sitten
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 vuotta sitten
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 vuotta sitten
BsModule.h 19a14f5940 GPU profiler working 11 vuotta sitten
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPlane.h 331d4ac2aa Frustum culling working 11 vuotta sitten
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPrerequisitesUtil.h 13ddd28328 Fixed inspector GUI foldout positioning somewhat 11 vuotta sitten
BsQuaternion.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 vuotta sitten
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsRadian.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRay.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRectF.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRectI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 vuotta sitten
BsStdHeaders.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsString.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 vuotta sitten
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 vuotta sitten
BsTestSuite.h e7d926175f Added unit testing framework 11 vuotta sitten
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 vuotta sitten
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
BsVector2I.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVector3.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten