BearishSun 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 vuotta sitten
..
Blit.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_4.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_5.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_6.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Blit_7.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Clear.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
DebugDraw.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
DebugDraw_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
DebugDraw_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
Default.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredDirectionalLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredDirectionalLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredDirectionalLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredPointLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredPointLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredPointLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredPointLight_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredPointLight_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
DeferredPointLight_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
Diffuse.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
FlatFramebufferToTexture.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
IrradianceAccumulateCubeSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 vuotta sitten
IrradianceAccumulateSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 vuotta sitten
IrradianceComputeSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceComputeSHFrag.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 vuotta sitten
IrradianceComputeSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceEvaluate.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceEvaluate_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceEvaluate_2.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceEvaluate_3.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceEvaluate_4.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceEvaluate_5.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceProjectSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceReduceSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
IrradianceReduceSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
LightGridLLCreation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
LightGridLLReduction.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
MSAACoverage.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
MSAACoverageStencil.bsl.asset c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load 8 vuotta sitten
MSAACoverage_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
MSAACoverage_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPBuildHiZ.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPCreateTonemapLUT.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPCreateTonemapLUT_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPDownsample.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPDownsample_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPDownsample_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPDownsample_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPEncodeDepth.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPEyeAdaptHistogram.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPEyeAdaptHistogramReduce.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPEyeAdaptation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPEyeAdaptationBasic.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPEyeAdaptationBasicSetup.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPFXAA.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPGaussianBlur.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
PPGaussianDOFCombine.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPGaussianDOFCombine_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPGaussianDOFCombine_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPGaussianDOFSeparate.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPGaussianDOFSeparate_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPGaussianDOFSeparate_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAOBlur.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAOBlur_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAODownsample.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_16.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_17.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_18.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_19.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSAO_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSRResolve.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPSSRResolve_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPSSRStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSRStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSRStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
PPSSRTrace.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_1.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_10.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_11.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_12.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_13.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_14.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_2.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_3.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_4.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_5.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_6.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_7.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_8.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPSSRTrace_9.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 vuotta sitten
PPTonemapping.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
PPTonemapping_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ReflectionCubeDownsample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ReflectionCubeImportanceSample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowDepthCube.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowDepthDirectional.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowDepthNormal.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProject.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProjectOmni.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectOmni_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProjectStencil_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
ShadowProject_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
ShadowProject_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
Skybox.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
Skybox_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
SpriteImageAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
SpriteImageNoAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
SpriteLine.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
SpriteText.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 vuotta sitten
TetrahedraRender.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
TetrahedraRender_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
TetrahedraRender_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 vuotta sitten
TiledDeferredImageBasedLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredImageBasedLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredImageBasedLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredImageBasedLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
TiledDeferredLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten
Transparent.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 vuotta sitten