BearishSun 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading %!s(int64=7) %!d(string=hai) anos
..
Extensions 017c8f230d Feature: Exposed parts of particle system & decal system to script code %!s(int64=7) %!d(string=hai) anos
Generated 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes %!s(int64=7) %!d(string=hai) anos
RTTI e5a8992782 Feature: Added automatic inspector field for enum types %!s(int64=7) %!d(string=hai) anos
Serialization e28e33bce6 Feature: Render Quaternion fields as euler angles in inspector GUI %!s(int64=7) %!d(string=hai) anos
Wrappers 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading %!s(int64=7) %!d(string=hai) anos
BsEngineScriptLibrary.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsEngineScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedComponent.cpp bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
BsManagedComponent.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedResource.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedResource.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedResourceManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedResourceManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedResourceMetaData.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsManagedResourceMetaData.h 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory %!s(int64=7) %!d(string=hai) anos
BsPlayInEditorManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsPlayInEditorManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptEnginePlugin.cpp 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading %!s(int64=7) %!d(string=hai) anos
BsScriptEnginePrerequisites.h e5a8992782 Feature: Added automatic inspector field for enum types %!s(int64=7) %!d(string=hai) anos
BsScriptGameObjectManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
BsScriptGameObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptObjectImpl.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptObjectImpl.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptObjectManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsScriptObjectManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsScriptResourceManager.cpp b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access %!s(int64=7) %!d(string=hai) anos
BsScriptResourceManager.h b83d1f3ca1 Refactor: Resource refs are now cached and offer faster resources access %!s(int64=7) %!d(string=hai) anos
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version %!s(int64=7) %!d(string=hai) anos
CMakeSources.cmake e6ce211943 Feature: More particle system code exposed to scripting %!s(int64=7) %!d(string=hai) anos