BearishSun 88f7cd4031 Skybox texture filtering now uses renderer tasks %!s(int64=8) %!d(string=hai) anos
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Win32 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationManager.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks %!s(int64=9) %!d(string=hai) anos
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCJoint.cpp e51517f40e More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCReflectionProbe.cpp 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSkybox.cpp b905718c34 Skybox related fixes %!s(int64=8) %!d(string=hai) anos
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCamera.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsComponent.cpp 01946d1a00 Getting the new component system to work %!s(int64=8) %!d(string=hai) anos
BsCoreApplication.cpp 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject %!s(int64=9) %!d(string=hai) anos
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject %!s(int64=9) %!d(string=hai) anos
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport %!s(int64=8) %!d(string=hai) anos
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks %!s(int64=9) %!d(string=hai) anos
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=8) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights %!s(int64=8) %!d(string=hai) anos
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights %!s(int64=8) %!d(string=hai) anos
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHString.cpp 2a0b52310d Fixed HString copy constructor and assignment operator to prevent leaks %!s(int64=8) %!d(string=hai) anos
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsIBLUtility.cpp 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsLight.cpp 4c6e4a10af More work on shadow map rendering %!s(int64=8) %!d(string=hai) anos
BsLightProbeVolume.cpp 068c65b9e0 More work on light probe indirect lighting %!s(int64=8) %!d(string=hai) anos
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport %!s(int64=8) %!d(string=hai) anos
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport %!s(int64=8) %!d(string=hai) anos
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport %!s(int64=8) %!d(string=hai) anos
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=8) %!d(string=hai) anos
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=8) %!d(string=hai) anos
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types %!s(int64=8) %!d(string=hai) anos
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=8) %!d(string=hai) anos
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import %!s(int64=9) %!d(string=hai) anos
BsPixelUtil.cpp 1a1b8bc0d5 Hierarchical Z generation %!s(int64=8) %!d(string=hai) anos
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic %!s(int64=8) %!d(string=hai) anos
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it %!s(int64=8) %!d(string=hai) anos
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found %!s(int64=8) %!d(string=hai) anos
BsProfilerGPU.cpp a4ee926e08 Fixing indentation %!s(int64=8) %!d(string=hai) anos
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsReflectionProbe.cpp 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only %!s(int64=8) %!d(string=hai) anos
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI %!s(int64=9) %!d(string=hai) anos
BsRenderSettings.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderTexture.cpp c0eb880ca6 Fixing omnidirectional shadow maps %!s(int64=8) %!d(string=hai) anos
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering %!s(int64=8) %!d(string=hai) anos
BsRenderer.cpp 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types %!s(int64=8) %!d(string=hai) anos
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResources.cpp d0e98c524b Added support for compression when saving resources %!s(int64=8) %!d(string=hai) anos
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources %!s(int64=8) %!d(string=hai) anos
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures %!s(int64=8) %!d(string=hai) anos
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSkybox.cpp 88f7cd4031 Skybox texture filtering now uses renderer tasks %!s(int64=8) %!d(string=hai) anos
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsStringTableManager.cpp 39627c97f2 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually %!s(int64=8) %!d(string=hai) anos
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) %!s(int64=9) %!d(string=hai) anos
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data %!s(int64=9) %!d(string=hai) anos
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies %!s(int64=9) %!d(string=hai) anos
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree %!s(int64=8) %!d(string=hai) anos
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types %!s(int64=8) %!d(string=hai) anos
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos