CmD3D11HLSLProgram.cpp 16 KB

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  1. #include "CmD3D11HLSLProgram.h"
  2. #include "CmD3D11HLSLProgramRTTI.h"
  3. #include "CmRenderSystem.h"
  4. #include "CmGpuProgramManager.h"
  5. #include "CmD3D11GpuProgram.h"
  6. #include "CmHardwareBufferManager.h"
  7. #include "CmD3D11RenderSystem.h"
  8. #include "CmException.h"
  9. #include "CmDebug.h"
  10. namespace CamelotEngine
  11. {
  12. D3D11HLSLProgram::D3D11HLSLProgram(const String& source, const String& entryPoint, const String& language,
  13. GpuProgramType gptype, GpuProgramProfile profile, bool isAdjacencyInfoRequired)
  14. : HighLevelGpuProgram(source, entryPoint, language, gptype, profile, isAdjacencyInfoRequired),
  15. mColumnMajorMatrices(true), mEnableBackwardsCompatibility(false)
  16. {
  17. }
  18. D3D11HLSLProgram::~D3D11HLSLProgram()
  19. {
  20. unload_internal();
  21. }
  22. void D3D11HLSLProgram::loadFromSource()
  23. {
  24. ID3DBlob* microcode = compileMicrocode();
  25. mMicrocode.resize(microcode->GetBufferSize());
  26. memcpy(&mMicrocode[0], microcode->GetBufferPointer(), microcode->GetBufferSize());
  27. populateParametersAndConstants(microcode);
  28. createConstantBuffers();
  29. mAssemblerProgram = GpuProgramManager::instance().createProgram("", "", "", mType, GPP_NONE); // We load it from microcode, so none of this matters
  30. D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
  31. switch(mType)
  32. {
  33. case GPT_VERTEX_PROGRAM:
  34. {
  35. D3D11GpuVertexProgramPtr vertProgram = std::static_pointer_cast<D3D11GpuVertexProgram>(mAssemblerProgram);
  36. vertProgram->loadFromMicrocode(rs->getPrimaryDevice(), microcode);
  37. }
  38. break;
  39. case GPT_FRAGMENT_PROGRAM:
  40. {
  41. D3D11GpuFragmentProgramPtr fragProgram = std::static_pointer_cast<D3D11GpuFragmentProgram>(mAssemblerProgram);
  42. fragProgram->loadFromMicrocode(rs->getPrimaryDevice(), microcode);
  43. }
  44. break;
  45. case GPT_GEOMETRY_PROGRAM:
  46. {
  47. D3D11GpuGeometryProgramPtr geomProgram = std::static_pointer_cast<D3D11GpuGeometryProgram>(mAssemblerProgram);
  48. geomProgram->loadFromMicrocode(rs->getPrimaryDevice(), microcode);
  49. }
  50. break;
  51. case GPT_HULL_PROGRAM:
  52. {
  53. D3D11GpuHullProgramPtr hullProgram = std::static_pointer_cast<D3D11GpuHullProgram>(mAssemblerProgram);
  54. hullProgram->loadFromMicrocode(rs->getPrimaryDevice(), microcode);
  55. }
  56. break;
  57. case GPT_DOMAIN_PROGRAM:
  58. {
  59. D3D11GpuDomainProgramPtr domainProgram = std::static_pointer_cast<D3D11GpuDomainProgram>(mAssemblerProgram);
  60. domainProgram->loadFromMicrocode(rs->getPrimaryDevice(), microcode);
  61. }
  62. break;
  63. }
  64. SAFE_RELEASE(microcode);
  65. }
  66. void D3D11HLSLProgram::unload_internal()
  67. {
  68. mAssemblerProgram = nullptr;
  69. mShaderBuffers.clear();
  70. mInputParameters.clear();
  71. mOutputParameters.clear();
  72. mMicrocode.clear();
  73. }
  74. const String& D3D11HLSLProgram::getLanguage() const
  75. {
  76. static String name = "hlsl";
  77. return name;
  78. }
  79. bool D3D11HLSLProgram::isSupported() const
  80. {
  81. RenderSystem* rs = RenderSystem::instancePtr();
  82. return rs->getCapabilities()->isShaderProfileSupported(getSyntaxCode()) && HighLevelGpuProgram::isSupported();
  83. }
  84. ID3DBlob* D3D11HLSLProgram::compileMicrocode()
  85. {
  86. // TODO - Preprocessor defines aren't supported
  87. UINT compileFlags = 0;
  88. #if defined(CM_DEBUG_MODE)
  89. compileFlags |= D3DCOMPILE_DEBUG;
  90. compileFlags |= D3DCOMPILE_SKIP_OPTIMIZATION;
  91. #endif
  92. if (mColumnMajorMatrices)
  93. compileFlags |= D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR;
  94. else
  95. compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
  96. if (mEnableBackwardsCompatibility)
  97. compileFlags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
  98. ID3DBlob* microCode = nullptr;
  99. ID3DBlob* errors = nullptr;
  100. HRESULT hr = D3DCompile(
  101. mSource.c_str(), // [in] Pointer to the shader in memory.
  102. mSource.size(), // [in] Size of the shader in memory.
  103. nullptr, // [in] The name of the file that contains the shader code.
  104. nullptr, // [in] Optional. Pointer to a NULL-terminated array of macro definitions. See D3D_SHADER_MACRO. If not used, set this to NULL.
  105. nullptr, // [in] Optional. Pointer to an ID3DInclude Interface interface for handling include files. Setting this to NULL will cause a compile error if a shader contains a #include.
  106. mEntryPoint.c_str(),// [in] Name of the shader-entrypoint function where shader execution begins.
  107. mSyntaxCode.c_str(),// [in] A string that specifies the shader model; can be any profile in shader model 4 or higher.
  108. compileFlags, // [in] Effect compile flags - no D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY at the first try...
  109. 0, // [in] Effect compile flags
  110. &microCode, // [out] A pointer to an ID3DBlob Interface which contains the compiled shader, as well as any embedded debug and symbol-table information.
  111. &errors // [out] A pointer to an ID3DBlob Interface which contains a listing of errors and warnings that occurred during compilation. These errors and warnings are identical to the the debug output from a debugger.
  112. );
  113. if (FAILED(hr))
  114. {
  115. String message = "Cannot assemble D3D11 high-level shader. Errors:\n" +
  116. String(static_cast<const char*>(errors->GetBufferPointer()));
  117. SAFE_RELEASE(errors);
  118. CM_EXCEPT(RenderingAPIException, message);
  119. }
  120. SAFE_RELEASE(errors);
  121. return microCode;
  122. }
  123. void D3D11HLSLProgram::populateParametersAndConstants(ID3DBlob* microcode)
  124. {
  125. assert(microcode != nullptr);
  126. mShaderBuffers.clear();
  127. mInputParameters.clear();
  128. mOutputParameters.clear();
  129. const char* commentString = nullptr;
  130. ID3DBlob* pIDisassembly = nullptr;
  131. char* pDisassembly = nullptr;
  132. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  133. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  134. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  135. if (FAILED(hr))
  136. CM_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  137. ID3D11ShaderReflection* shaderReflection;
  138. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  139. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  140. if (FAILED(hr))
  141. CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  142. D3D11_SHADER_DESC shaderDesc;
  143. hr = shaderReflection->GetDesc(&shaderDesc);
  144. if (FAILED(hr))
  145. CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  146. mInputParameters.resize(shaderDesc.InputParameters);
  147. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  148. shaderReflection->GetInputParameterDesc(i, &(mInputParameters[i]));
  149. mOutputParameters.resize(shaderDesc.OutputParameters);
  150. for (UINT32 i = 0; i < shaderDesc.OutputParameters; i++)
  151. shaderReflection->GetOutputParameterDesc(i, &(mOutputParameters[i]));
  152. mShaderBuffers.resize(shaderDesc.ConstantBuffers);
  153. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  154. {
  155. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  156. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  157. //populateConstantBufferParameters(shaderReflectionConstantBuffer);
  158. }
  159. shaderReflection->Release();
  160. }
  161. //void D3D11HLSLProgram::buildConstantDefinitions() const
  162. //{
  163. // createParameterMappingStructures(true);
  164. // for(auto shaderBufferIter = mShaderBuffers.begin(); shaderBufferIter != mShaderBuffers.end(); ++shaderBufferIter)
  165. // {
  166. // for(size_t i = 0; i < shaderBufferIter->variables.size(); i++)
  167. // {
  168. // const D3D11_SHADER_VARIABLE_DESC& variableDesc = shaderBufferIter->variables[i];
  169. // const D3D11_SHADER_TYPE_DESC& variableType = shaderBufferIter->variableTypes[i];
  170. // String name = variableDesc.Name;
  171. // if (name.at(0) == '$')
  172. // name.erase(name.begin());
  173. // // Also trim the '[0]' suffix if it exists, we will add our own indexing later
  174. // if (StringUtil::endsWith(name, "[0]", false))
  175. // name.erase(name.size() - 3);
  176. // UINT32 paramIndex = (UINT32)i;
  177. // // TODO - Need to add support for more types. ESPECIALLY TEXTURES & STRUCTS!
  178. // if(variableType.Type == D3D_SVT_FLOAT || variableType.Type == D3D_SVT_INT || variableType.Type == D3D_SVT_BOOL || variableType.Type == D3D_SVT_SAMPLER1D ||
  179. // variableType.Type == D3D_SVT_SAMPLER2D || variableType.Type == D3D_SVT_SAMPLER3D || variableType.Type == D3D_SVT_SAMPLERCUBE)
  180. // {
  181. // GpuConstantDefinition def;
  182. // def.logicalIndex = paramIndex;
  183. // // populate type, array size & element size
  184. // populateParameterDefinition(variableDesc, variableType, def);
  185. // if(def.isSampler())
  186. // {
  187. // def.physicalIndex = variableDesc.StartSampler;
  188. // mSamplerLogicalToPhysical->map.insert(
  189. // GpuLogicalIndexUseMap::value_type(paramIndex,
  190. // GpuLogicalIndexUse(def.physicalIndex, def.arraySize, GPV_GLOBAL)));
  191. // mSamplerLogicalToPhysical->bufferSize = std::max(mSamplerLogicalToPhysical->bufferSize, def.physicalIndex + def.arraySize);
  192. // mConstantDefs->samplerCount = mSamplerLogicalToPhysical->bufferSize;
  193. // // TODO - Add textures!
  194. // CM_EXCEPT(NotImplementedException, "Add support for texture parameters!");
  195. // }
  196. // else
  197. // {
  198. // if (def.isFloat())
  199. // {
  200. // def.physicalIndex = variableDesc.StartOffset;
  201. // mFloatLogicalToPhysical->map.insert(
  202. // GpuLogicalIndexUseMap::value_type(paramIndex,
  203. // GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL)));
  204. // mFloatLogicalToPhysical->bufferSize = std::max(mFloatLogicalToPhysical->bufferSize, def.physicalIndex + def.arraySize);
  205. // mConstantDefs->floatBufferSize = mFloatLogicalToPhysical->bufferSize;
  206. // }
  207. // else
  208. // {
  209. // def.physicalIndex = variableDesc.StartOffset;
  210. // mIntLogicalToPhysical->map.insert(
  211. // GpuLogicalIndexUseMap::value_type(paramIndex,
  212. // GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL)));
  213. // mIntLogicalToPhysical->bufferSize = std::max(mIntLogicalToPhysical->bufferSize, def.physicalIndex + def.arraySize);
  214. // mConstantDefs->intBufferSize = mIntLogicalToPhysical->bufferSize;
  215. // }
  216. // }
  217. // mConstantDefs->map.insert(GpuConstantDefinitionMap::value_type(name, def));
  218. // // Now deal with arrays
  219. // mConstantDefs->generateConstantDefinitionArrayEntries(name, def);
  220. // }
  221. // }
  222. // }
  223. //}
  224. //void D3D11HLSLProgram::populateConstantBufferParameters(ID3D11ShaderReflectionConstantBuffer* bufferReflection)
  225. //{
  226. // D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  227. // HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  228. // if (FAILED(hr))
  229. // CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  230. // if(constantBufferDesc.Type != D3D_CBUFFER_TYPE::D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CBUFFER_TYPE::D3D_CT_TBUFFER)
  231. // {
  232. // LOGDBG("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
  233. // return;
  234. // }
  235. // mShaderBuffers.push_back(D3D11_ShaderBufferDesc());
  236. // D3D11_ShaderBufferDesc& newShaderBufferDesc = *mShaderBuffers.end();
  237. // for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  238. // {
  239. // ID3D11ShaderReflectionVariable* varRef;
  240. // varRef = bufferReflection->GetVariableByIndex(j);
  241. // D3D11_SHADER_VARIABLE_DESC varDesc;
  242. // HRESULT hr = varRef->GetDesc(&varDesc);
  243. // if (FAILED(hr))
  244. // CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  245. // ID3D11ShaderReflectionType* varRefType;
  246. // varRefType = varRef->GetType();
  247. // D3D11_SHADER_TYPE_DESC varTypeDesc;
  248. // varRefType->GetDesc(&varTypeDesc);
  249. // switch(varTypeDesc.Type)
  250. // {
  251. // case D3D_SVT_FLOAT:
  252. // case D3D_SVT_INT:
  253. // case D3D_SVT_SAMPLER1D:
  254. // case D3D_SVT_SAMPLER2D:
  255. // case D3D_SVT_SAMPLER3D:
  256. // case D3D_SVT_SAMPLERCUBE: // TODO - Need to add support for other types!
  257. // newShaderBufferDesc.variables.push_back(varDesc);
  258. // newShaderBufferDesc.variableTypes.push_back(varTypeDesc);
  259. // default:
  260. // CM_EXCEPT(RenderingAPIException, "Unsupported shader variable type!");
  261. // }
  262. // }
  263. //}
  264. //void D3D11HLSLProgram::populateParameterDefinition(const D3D11_SHADER_VARIABLE_DESC& paramDesc, const D3D11_SHADER_TYPE_DESC& paramType, GpuConstantDefinition& def) const
  265. //{
  266. // def.arraySize = paramType.Elements + 1;
  267. // switch(paramType.Type)
  268. // {
  269. // case D3D_SVT_SAMPLER1D:
  270. // def.constType = GCT_SAMPLER1D;
  271. // def.elementSize = paramDesc.SamplerSize / def.arraySize;
  272. // break;
  273. // case D3D_SVT_SAMPLER2D:
  274. // CM_EXCEPT(NotImplementedException, "Break here because I want to check what is the elementSize of the sampler. It has to be 1.");
  275. // def.constType = GCT_SAMPLER2D;
  276. // def.elementSize = paramDesc.SamplerSize / def.arraySize;
  277. // break;
  278. // case D3D_SVT_SAMPLER3D:
  279. // def.constType = GCT_SAMPLER3D;
  280. // def.elementSize = paramDesc.SamplerSize / def.arraySize;
  281. // break;
  282. // case D3D_SVT_SAMPLERCUBE:
  283. // def.constType = GCT_SAMPLERCUBE;
  284. // def.elementSize = paramDesc.SamplerSize / def.arraySize;
  285. // break;
  286. // case D3D_SVT_INT:
  287. // switch(paramType.Columns)
  288. // {
  289. // case 1:
  290. // def.constType = GCT_INT1;
  291. // def.elementSize = paramDesc.Size / def.arraySize;
  292. // break;
  293. // case 2:
  294. // def.constType = GCT_INT2;
  295. // def.elementSize = paramDesc.Size / def.arraySize;
  296. // break;
  297. // case 3:
  298. // def.constType = GCT_INT3;
  299. // def.elementSize = paramDesc.Size / def.arraySize;
  300. // break;
  301. // case 4:
  302. // def.constType = GCT_INT4;
  303. // def.elementSize = paramDesc.Size / def.arraySize;
  304. // break;
  305. // } // columns
  306. // break;
  307. // case D3D_SVT_FLOAT:
  308. // CM_EXCEPT(NotImplementedException, "Break here because I want to check if paramDesc.Size is size per element or total size of the array.");
  309. // switch(paramType.Rows)
  310. // {
  311. // case 1:
  312. // switch(paramType.Columns)
  313. // {
  314. // case 1:
  315. // def.constType = GCT_FLOAT1;
  316. // def.elementSize = paramDesc.Size / def.arraySize;
  317. // break;
  318. // case 2:
  319. // def.constType = GCT_FLOAT2;
  320. // def.elementSize = paramDesc.Size / def.arraySize;
  321. // break;
  322. // case 3:
  323. // def.constType = GCT_FLOAT3;
  324. // def.elementSize = paramDesc.Size / def.arraySize;
  325. // break;
  326. // case 4:
  327. // def.constType = GCT_FLOAT4;
  328. // def.elementSize = paramDesc.Size / def.arraySize;
  329. // break;
  330. // } // columns
  331. // break;
  332. // case 2:
  333. // switch(paramType.Columns)
  334. // {
  335. // case 2:
  336. // def.constType = GCT_MATRIX_2X2;
  337. // def.elementSize = paramDesc.Size / def.arraySize;
  338. // break;
  339. // case 3:
  340. // def.constType = GCT_MATRIX_2X3;
  341. // def.elementSize = paramDesc.Size / def.arraySize;
  342. // break;
  343. // case 4:
  344. // def.constType = GCT_MATRIX_2X4;
  345. // def.elementSize = paramDesc.Size / def.arraySize;
  346. // break;
  347. // } // columns
  348. // break;
  349. // case 3:
  350. // switch(paramType.Columns)
  351. // {
  352. // case 2:
  353. // def.constType = GCT_MATRIX_3X2;
  354. // def.elementSize = paramDesc.Size / def.arraySize;
  355. // break;
  356. // case 3:
  357. // def.constType = GCT_MATRIX_3X3;
  358. // def.elementSize = paramDesc.Size / def.arraySize;
  359. // break;
  360. // case 4:
  361. // def.constType = GCT_MATRIX_3X4;
  362. // def.elementSize = paramDesc.Size / def.arraySize;
  363. // break;
  364. // } // columns
  365. // break;
  366. // case 4:
  367. // switch(paramType.Columns)
  368. // {
  369. // case 2:
  370. // def.constType = GCT_MATRIX_4X2;
  371. // def.elementSize = paramDesc.Size / def.arraySize;
  372. // break;
  373. // case 3:
  374. // def.constType = GCT_MATRIX_4X3;
  375. // def.elementSize = paramDesc.Size / def.arraySize;
  376. // break;
  377. // case 4:
  378. // def.constType = GCT_MATRIX_4X4;
  379. // def.elementSize = paramDesc.Size / def.arraySize;
  380. // break;
  381. // } // columns
  382. // break;
  383. // } // rows
  384. // break;
  385. // default:
  386. // break;
  387. // };
  388. //}
  389. void D3D11HLSLProgram::createConstantBuffers()
  390. {
  391. // TODO - Do I still need this?
  392. }
  393. /************************************************************************/
  394. /* SERIALIZATION */
  395. /************************************************************************/
  396. RTTITypeBase* D3D11HLSLProgram::getRTTIStatic()
  397. {
  398. return D3D11HLSLProgramRTTI::instance();
  399. }
  400. RTTITypeBase* D3D11HLSLProgram::getRTTI() const
  401. {
  402. return D3D11HLSLProgram::getRTTIStatic();
  403. }
  404. }