Marko Pintera 89362ce009 Removed the useless HardwareBufferManagerBase 13 سال پیش
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 سال پیش
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 سال پیش
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 سال پیش
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 سال پیش
CmApplication.cpp afc811967c Modified window creation parameters so they're more intuitive 13 سال پیش
CmBlendState.cpp aeed45563e Render systems now use blend states 13 سال پیش
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmCgProgram.cpp 2f72100575 Removed some unused param stuff 13 سال پیش
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 سال پیش
CmCommandQueue.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 سال پیش
CmComponent.cpp 93e2676b37 RenderManager initial work 13 سال پیش
CmDeferredRenderContext.cpp e3e5d96d67 Refactored viewport 13 سال پیش
CmDepthStencilBuffer.cpp e43692cee0 Ability to specify depth stencil buffer format 13 سال پیش
CmDepthStencilState.cpp 2f668d6cbe Added depth stencil state 13 سال پیش
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 سال پیش
CmGenericBuffer.cpp 26ac8e10b8 More work on generic buffers 13 سال پیش
CmGenericBufferView.cpp 26ac8e10b8 More work on generic buffers 13 سال پیش
CmGpuParamBlock.cpp 6d8e1b9520 Uniform buffer actually work 13 سال پیش
CmGpuParams.cpp 35f528e399 New shader param system actually works with DX9 13 سال پیش
CmGpuProgram.cpp 2f72100575 Removed some unused param stuff 13 سال پیش
CmGpuProgramManager.cpp 284bb02672 Removed most of the old parameter system 13 سال پیش
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 سال پیش
CmHardwareBufferManager.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 سال پیش
CmHighLevelGpuProgram.cpp 284bb02672 Removed most of the old parameter system 13 سال پیش
CmHighLevelGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 سال پیش
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 سال پیش
CmIndexBuffer.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 سال پیش
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 سال پیش
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 سال پیش
CmMaterial.cpp 2f72100575 Removed some unused param stuff 13 سال پیش
CmMaterialRTTI.cpp 35f528e399 New shader param system actually works with DX9 13 سال پیش
CmMesh.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 سال پیش
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 سال پیش
CmMultiRenderTexture.cpp 978cea27c4 Finished up adding MultiRenderTextures 13 سال پیش
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmPass.cpp 2f72100575 Removed some unused param stuff 13 سال پیش
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmRasterizerState.cpp 3424578403 Rasterizer state 13 سال پیش
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 سال پیش
CmRenderSystem.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmRenderSystemCapabilities.cpp 6d8e1b9520 Uniform buffer actually work 13 سال پیش
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 سال پیش
CmRenderTarget.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 سال پیش
CmRenderTexture.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmRenderWindow.cpp afc811967c Modified window creation parameters so they're more intuitive 13 سال پیش
CmRenderWindowManager.cpp afc811967c Modified window creation parameters so they're more intuitive 13 سال پیش
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 سال پیش
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 سال پیش
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 سال پیش
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 سال پیش
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 سال پیش
CmSamplerState.cpp 6c2fc529be Added D3D11 render states 13 سال پیش
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 سال پیش
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 سال پیش
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 سال پیش
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 سال پیش
CmTexture.cpp 656d3e7b07 Renamed all of the hardware buffers 13 سال پیش
CmTextureManager.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 سال پیش
CmVertexBuffer.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 سال پیش
CmVertexDeclaration.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 سال پیش
CmVertexIndexData.cpp 89362ce009 Removed the useless HardwareBufferManagerBase 13 سال پیش
CmViewport.cpp e3e5d96d67 Refactored viewport 13 سال پیش
CmWindowEventUtilities.cpp 771f1e8e6c Refactored RenderTexture initialization and creation 13 سال پیش
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 سال پیش