#3d #game-engine #engine #gamedev

Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
BansheeEngine 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotClient 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotCore 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
CamelotEditor b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotUtility 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder %!s(int64=12) %!d(string=hai) anos
DrawHelper.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
EditorWindowDock.txt 78d44de269 Started work on DX11 sub-region Clear %!s(int64=12) %!d(string=hai) anos
Notes.txt c477bb4e76 Working scroll view (only vertical) %!s(int64=12) %!d(string=hai) anos
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
TODO.txt 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos