Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 gadi atpakaļ
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
CmApplication.cpp a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmDefaultRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 gadi atpakaļ
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 gadi atpakaļ
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 gadi atpakaļ
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 gadi atpakaļ
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 gadi atpakaļ
CmMaterial.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmMesh.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmMeshData.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
CmOSInputHandler.cpp 0d59d8caf2 Added support for mouse wheel scroll events 12 gadi atpakaļ
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmPass.cpp 538bcedd0c Bit more renames 12 gadi atpakaļ
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 gadi atpakaļ
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 gadi atpakaļ
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 gadi atpakaļ
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 gadi atpakaļ
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 gadi atpakaļ
CmRenderWindow.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
CmRenderWindowManager.cpp a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 gadi atpakaļ
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 gadi atpakaļ
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 gadi atpakaļ
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 gadi atpakaļ
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 gadi atpakaļ
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 gadi atpakaļ
CmViewport.cpp 7e61e8215e GUIViewport works 12 gadi atpakaļ
CmWindowEventUtilities.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ