Marko Pintera 4547c9fa58 Using std static_assert and type traits 11 gadi atpakaļ
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
Win32 58b8c0e393 Int and float fields are now draggable 11 gadi atpakaļ
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
CmApplication.h 10f73b4f06 Properly set up cursors and their hotspots 11 gadi atpakaļ
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 gadi atpakaļ
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 gadi atpakaļ
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 gadi atpakaļ
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCommandQueue.h 4547c9fa58 Using std static_assert and type traits 11 gadi atpakaļ
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmComponent.h f4d6a56251 C# object serialization WIP #2 11 gadi atpakaļ
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCoreObject.h 4547c9fa58 Using std static_assert and type traits 11 gadi atpakaļ
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCoreThread.h d55f242a1c Using std::function and std::bind instead of boost 11 gadi atpakaļ
CmCoreThreadAccessor.h d55f242a1c Using std::function and std::bind instead of boost 11 gadi atpakaļ
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmEventQuery.h 7214304ace Added Timer queries 12 gadi atpakaļ
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 gadi atpakaļ
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary 12 gadi atpakaļ
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGameObject.h acc865dc80 Added Name to GameObject 11 gadi atpakaļ
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects 12 gadi atpakaļ
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization 12 gadi atpakaļ
CmGameObjectManager.h 33145efdd1 Added WIP GameObjectField 11 gadi atpakaļ
CmGameObjectRTTI.h acc865dc80 Added Name to GameObject 11 gadi atpakaļ
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 gadi atpakaļ
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 gadi atpakaļ
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 gadi atpakaļ
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuParams.h 99f545b06f Added frame allocator 12 gadi atpakaļ
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmGpuProgramManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 gadi atpakaļ
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 gadi atpakaļ
CmGpuResource.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 gadi atpakaļ
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 gadi atpakaļ
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 gadi atpakaļ
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 gadi atpakaļ
CmHardwareBufferManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events 12 gadi atpakaļ
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events 12 gadi atpakaļ
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 gadi atpakaļ
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 gadi atpakaļ
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 gadi atpakaļ
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 gadi atpakaļ
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmPass.h 538bcedd0c Bit more renames 12 gadi atpakaļ
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 gadi atpakaļ
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 gadi atpakaļ
CmPlatform.h 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 gadi atpakaļ
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 gadi atpakaļ
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 gadi atpakaļ
CmQueryManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 gadi atpakaļ
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events 12 gadi atpakaļ
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmRenderStateManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmRenderSystem.h 4547c9fa58 Using std static_assert and type traits 11 gadi atpakaļ
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 gadi atpakaļ
CmRenderSystemFactory.h ea7362503f Added wide strings 12 gadi atpakaļ
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 gadi atpakaļ
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 gadi atpakaļ
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 gadi atpakaļ
CmRenderWindow.h abc644c627 Modal windows 11 gadi atpakaļ
CmRenderWindowManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 gadi atpakaļ
CmRendererFactory.h ea7362503f Added wide strings 12 gadi atpakaļ
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmResource.h 6feb6ad787 Added Name field to Resource 11 gadi atpakaļ
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 gadi atpakaļ
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) 11 gadi atpakaļ
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load 12 gadi atpakaļ
CmResourceRTTI.h 6feb6ad787 Added Name field to Resource 11 gadi atpakaļ
CmResources.h b5772b5e95 Added basic float and int fields 11 gadi atpakaļ
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmSceneManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmSceneObject.h 4547c9fa58 Using std static_assert and type traits 11 gadi atpakaļ
CmSceneObjectRTTI.h acc865dc80 Added Name to GameObject 11 gadi atpakaļ
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 gadi atpakaļ
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 gadi atpakaļ
CmTexture.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 gadi atpakaļ
CmTextureManager.h 0a242cf23e Reverted Module changes 11 gadi atpakaļ
CmTextureRTTI.h d55f242a1c Using std::function and std::bind instead of boost 11 gadi atpakaļ
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmTimerQuery.h 7214304ace Added Timer queries 12 gadi atpakaļ
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 gadi atpakaļ
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 gadi atpakaļ
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 gadi atpakaļ
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 gadi atpakaļ
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ