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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D11RenderTexture.h"
- #include "BsD3D11TextureView.h"
- namespace bs
- {
- D3D11RenderTextureCore::D3D11RenderTextureCore(const RENDER_TEXTURE_DESC_CORE& desc, UINT32 deviceIdx)
- :RenderTextureCore(desc, deviceIdx), mProperties(desc, false)
- {
- assert(deviceIdx == 0 && "Multiple GPUs not supported natively on DirectX 11.");
- }
- void D3D11RenderTextureCore::getCustomAttribute(const String& name, void* data) const
- {
- if(name == "RTV")
- {
- ID3D11RenderTargetView** rtvs = (ID3D11RenderTargetView**)data;
- for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; ++i)
- {
- if (mColorSurfaces[i] == nullptr)
- continue;
- D3D11TextureView* textureView = static_cast<D3D11TextureView*>(mColorSurfaces[i].get());
- rtvs[i] = textureView->getRTV();
- }
- }
- else if(name == "DSV")
- {
- if (mDepthStencilSurface == nullptr)
- return;
- ID3D11DepthStencilView** dsv = (ID3D11DepthStencilView**)data;
- D3D11TextureView* depthStencilView = static_cast<D3D11TextureView*>(mDepthStencilSurface.get());
- *dsv = depthStencilView->getDSV(false);
- }
- else if (name == "RODSV")
- {
- if (mDepthStencilSurface == nullptr)
- return;
- ID3D11DepthStencilView** dsv = (ID3D11DepthStencilView**)data;
- D3D11TextureView* depthStencilView = static_cast<D3D11TextureView*>(mDepthStencilSurface.get());
- *dsv = depthStencilView->getDSV(true);
- }
- }
- D3D11RenderTexture::D3D11RenderTexture(const RENDER_TEXTURE_DESC& desc)
- :RenderTexture(desc), mProperties(desc, false)
- {
- }
- }
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