BearishSun efd471af58 Fixing and refactoring GpuParams 9 ani în urmă
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 ani în urmă
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 ani în urmă
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 ani în urmă
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 ani în urmă
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 ani în urmă
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 ani în urmă
BsSamplerOverrides.h efd471af58 Fixing and refactoring GpuParams 9 ani în urmă