BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin vor 10 Jahren
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Win32 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added vor 10 Jahren
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes vor 10 Jahren
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components vor 10 Jahren
BsCoreApplication.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField vor 10 Jahren
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) vor 10 Jahren
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work vor 10 Jahren
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField vor 10 Jahren
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles vor 10 Jahren
BsFontManager.cpp 098f8865e1 Font C# interface vor 10 Jahren
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation vor 10 Jahren
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected vor 10 Jahren
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved vor 10 Jahren
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsGpuParam.cpp d0793ab046 Shader default values (untested) vor 10 Jahren
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers vor 10 Jahren
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers vor 10 Jahren
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsHString.cpp d293414daf Support for multiple StringTables vor 10 Jahren
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes vor 10 Jahren
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code vor 10 Jahren
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsInput.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMaterial.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin vor 10 Jahren
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) vor 10 Jahren
BsMaterialRTTI.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin vor 10 Jahren
BsMesh.cpp e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshHeap.cpp e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data vor 10 Jahren
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes vor 10 Jahren
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) vor 10 Jahren
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon vor 10 Jahren
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders vor 10 Jahren
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPrefab.cpp 00d78189f3 More work on Play in editor vor 10 Jahren
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor vor 10 Jahren
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer vor 10 Jahren
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsQueryManager.cpp 3a6ccf391c Refactored Event: vor 10 Jahren
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets vor 10 Jahren
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed vor 10 Jahren
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation vor 10 Jahren
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar vor 10 Jahren
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it vor 10 Jahren
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working vor 10 Jahren
BsResource.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object vor 10 Jahren
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSceneObject.cpp 00d78189f3 More work on Play in editor vor 10 Jahren
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) vor 10 Jahren
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsShaderManager.cpp 43c78bc4d0 WIP shader includes vor 10 Jahren
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily vor 10 Jahren
BsStringTableManager.cpp d293414daf Support for multiple StringTables vor 10 Jahren
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) vor 10 Jahren
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace vor 10 Jahren
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control vor 10 Jahren
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance vor 10 Jahren
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData vor 10 Jahren
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer vor 10 Jahren
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) vor 10 Jahren
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad vor 10 Jahren
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement vor 11 Jahren
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField vor 10 Jahren