| .. |
|
Win32
|
15f45489c8
Fixed drop targets so they are properly destroyed before new ones are added
|
vor 10 Jahren |
|
BsBlendState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
vor 10 Jahren |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
vor 10 Jahren |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
vor 10 Jahren |
|
BsCoreApplication.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
vor 10 Jahren |
|
BsCoreObject.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
vor 10 Jahren |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
vor 11 Jahren |
|
BsCoreObjectManager.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
vor 10 Jahren |
|
BsCoreRenderer.cpp
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
vor 10 Jahren |
|
BsCoreSceneManager.cpp
|
10b54dfe89
Getting Play/Pause to work
|
vor 10 Jahren |
|
BsCoreThread.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
vor 10 Jahren |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
vor 11 Jahren |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
vor 10 Jahren |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
vor 10 Jahren |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
vor 10 Jahren |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
vor 10 Jahren |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
vor 10 Jahren |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
vor 10 Jahren |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
vor 10 Jahren |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
vor 10 Jahren |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
vor 10 Jahren |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsGpuParams.cpp
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
vor 10 Jahren |
|
BsGpuProgram.cpp
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
vor 10 Jahren |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
vor 10 Jahren |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
vor 11 Jahren |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
vor 10 Jahren |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
vor 10 Jahren |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
vor 11 Jahren |
|
BsInput.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsMaterial.cpp
|
8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
|
vor 10 Jahren |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsMaterialParam.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
vor 10 Jahren |
|
BsMaterialRTTI.cpp
|
8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
|
vor 10 Jahren |
|
BsMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
vor 10 Jahren |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
vor 11 Jahren |
|
BsMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsMeshHeap.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
vor 10 Jahren |
|
BsMeshImportOptions.cpp
|
461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
|
vor 10 Jahren |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsMeshRTTI.h
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
vor 10 Jahren |
|
BsMeshUtility.cpp
|
4347837545
Added tangent and normal generation for meshes
|
vor 10 Jahren |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
vor 10 Jahren |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
vor 11 Jahren |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
vor 10 Jahren |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
vor 10 Jahren |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
vor 10 Jahren |
|
BsPixelVolume.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
vor 10 Jahren |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
vor 10 Jahren |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
vor 10 Jahren |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
vor 10 Jahren |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
vor 11 Jahren |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
vor 10 Jahren |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
vor 10 Jahren |
|
BsRenderAPI.cpp
|
a4b506c55b
Unloading project library no longer deletes all imported assets
|
vor 10 Jahren |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
vor 11 Jahren |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
vor 10 Jahren |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
vor 10 Jahren |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
vor 11 Jahren |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
vor 11 Jahren |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
vor 10 Jahren |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
vor 10 Jahren |
|
BsRendererManager.cpp
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
vor 10 Jahren |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsRendererUtility.cpp
|
7b9fe8d212
Albedo rendering in the deferred renderer working
|
vor 10 Jahren |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsResourceHandle.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
vor 10 Jahren |
|
BsResourceListenerManager.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
vor 10 Jahren |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
vor 11 Jahren |
|
BsResources.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
vor 10 Jahren |
|
BsSamplerState.cpp
|
1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
|
vor 10 Jahren |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
vor 11 Jahren |
|
BsSceneObject.cpp
|
00d78189f3
More work on Play in editor
|
vor 10 Jahren |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
vor 10 Jahren |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
vor 10 Jahren |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
vor 10 Jahren |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsStringTable.cpp
|
0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
|
vor 10 Jahren |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
vor 10 Jahren |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
vor 10 Jahren |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
vor 10 Jahren |
|
BsTexture.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
vor 10 Jahren |
|
BsTextureImportOptions.cpp
|
874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
|
vor 10 Jahren |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
vor 10 Jahren |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
vor 10 Jahren |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
vor 11 Jahren |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
vor 10 Jahren |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
vor 10 Jahren |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
vor 10 Jahren |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
vor 11 Jahren |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
vor 11 Jahren |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
vor 10 Jahren |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
vor 10 Jahren |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
vor 11 Jahren |
|
BsViewport.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
vor 10 Jahren |