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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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10 rokov pred |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 rokov pred |
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BsBuiltinEditorResources.cpp
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839ae0f784
Better icons for the console window
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10 rokov pred |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 rokov pred |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 rokov pred |
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BsCmdDeleteSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 rokov pred |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 rokov pred |
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BsCmdRecordSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 rokov pred |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 rokov pred |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 rokov pred |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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10 rokov pred |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 rokov pred |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 rokov pred |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 rokov pred |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsEditorTestSuite.cpp
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 rokov pred |
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BsEditorUtility.cpp
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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10 rokov pred |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 rokov pred |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 rokov pred |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 rokov pred |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 rokov pred |
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BsEditorWindowBase.cpp
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 rokov pred |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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10 rokov pred |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 rokov pred |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 rokov pred |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 rokov pred |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 rokov pred |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 rokov pred |
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BsGUIIntField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 rokov pred |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 rokov pred |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 rokov pred |
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BsGUISceneTreeView.cpp
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370a2188b5
Selection from Hierarchy window now properly works after assembly refresh
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10 rokov pred |
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BsGUISliderField.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 rokov pred |
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BsGUIStatusBar.cpp
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839ae0f784
Better icons for the console window
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10 rokov pred |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 rokov pred |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 rokov pred |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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10 rokov pred |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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10 rokov pred |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 rokov pred |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 rokov pred |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 rokov pred |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 rokov pred |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 rokov pred |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 rokov pred |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 rokov pred |
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BsProjectLibrary.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 rokov pred |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 rokov pred |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 rokov pred |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 rokov pred |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 rokov pred |
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BsScenePicking.cpp
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 rokov pred |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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10 rokov pred |
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BsSelection.cpp
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bae75227c1
Project library:
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10 rokov pred |
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BsSelectionRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 rokov pred |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 rokov pred |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 rokov pred |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 rokov pred |