BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 lat temu
..
BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu
GBufferInput.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 lat temu
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 lat temu
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range 8 lat temu
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 lat temu
PPBase.bslinc f888d7c751 Inital work on HBAO 8 lat temu
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 lat temu
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
PerCameraData.bslinc f888d7c751 Inital work on HBAO 8 lat temu
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 lat temu
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
SHCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional 8 lat temu
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 lat temu
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 lat temu
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 lat temu
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise 8 lat temu
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 lat temu