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BasePass.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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DeferredLightCommon.bslinc
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 lat temu |
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GBufferInput.bslinc
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fa62ac09d3
Shadow mapping functional for radial lights
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8 lat temu |
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GBufferOutput.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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ImageBasedLighting.bslinc
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 lat temu |
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LightGridCommon.bslinc
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 lat temu |
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LightingCommon.bslinc
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7873f06bf2
Disabled below horizon handling for spherical area lights as it outputs values in invalid range
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8 lat temu |
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NormalVertexInput.bslinc
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7c1afc814f
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 lat temu |
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PPBase.bslinc
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f888d7c751
Inital work on HBAO
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8 lat temu |
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PPGaussianDOFCommon.bslinc
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0f42cf8dbc
Bulk of work implemented for Gaussian DOF
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8 lat temu |
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PPTonemapCommon.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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PPWhiteBalance.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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PerCameraData.bslinc
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f888d7c751
Inital work on HBAO
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8 lat temu |
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PerObjectData.bslinc
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3ee362972a
More fixes for the new shader system. All existing shaders functional.
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8 lat temu |
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ReflectionCubemapCommon.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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SHCommon.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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ShadowDepthBase.bslinc
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 lat temu |
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ShadowProjectionCommon.bslinc
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fa62ac09d3
Shadow mapping functional for radial lights
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8 lat temu |
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SkinnedVertexInput.bslinc
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7c1afc814f
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 lat temu |
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SpriteImage.bslinc
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3ee362972a
More fixes for the new shader system. All existing shaders functional.
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8 lat temu |
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Surface.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |
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SurfaceData.bslinc
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27251d2837
Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise
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8 lat temu |
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VolumeRenderBase.bslinc
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1523924732
Updated engine shaders to new BSL syntax
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8 lat temu |