BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 rokov pred
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GLSL d4c19836b5 Initial support for unified shading language across all render APIs 8 rokov pred
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGLBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLFrameBufferObject.cpp f1271a4e5a OpenGL: Fixed invalid parsing of image buffers 9 rokov pred
BsGLGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGLIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLPixelFormat.cpp a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 rokov pred
BsGLPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 rokov pred
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLRenderAPI.cpp d4c19836b5 Initial support for unified shading language across all render APIs 8 rokov pred
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsGLRenderTexture.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 rokov pred
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGLSLParamParser.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 rokov pred
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 rokov pred
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGLTextureView.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 rokov pred
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGLVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 rokov pred
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred