Common.cmake 3.5 KB

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  1. # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds.
  2. function(add_library_per_config target_name lib_name release_name debug_name)
  3. add_library(${lib_name} STATIC IMPORTED)
  4. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  5. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  6. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  7. target_link_libraries(${target_name} PRIVATE ${lib_name})
  8. endfunction()
  9. # Adds a library as a dependency to a target. The dependency is assumed to have separate libraries for release and debug builds. The libraries
  10. # are assumed to be named differently from its dependency folder (which happens if a single dependency consists of multiple libraries).
  11. function(add_library_per_config_multi target_name lib_name file_name release_name debug_name)
  12. add_library(${lib_name} STATIC IMPORTED)
  13. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  14. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  15. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  16. target_link_libraries(${target_name} PRIVATE ${lib_name})
  17. endfunction()
  18. function(add_engine_dependencies target_name)
  19. if(RENDER_API_MODULE MATCHES "DirectX 11")
  20. add_dependencies(${target_name} BansheeD3D11RenderAPI)
  21. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  22. add_dependencies(${target_name} BansheeVulkanRenderAPI)
  23. else()
  24. add_dependencies(${target_name} BansheeGLRenderAPI)
  25. endif()
  26. if(AUDIO_MODULE MATCHES "FMOD")
  27. add_dependencies(${target_name} BansheeFMOD)
  28. else() # Default to OpenAudio
  29. add_dependencies(${target_name} BansheeOpenAudio)
  30. endif()
  31. add_dependencies(${target_name} BansheeMono BansheeSL BansheeOISInput BansheePhysX RenderBeast SBansheeEngine)
  32. endfunction()
  33. function(add_subdirectory_optional subdir_name)
  34. get_filename_component(fullPath ${subdir_name} ABSOLUTE)
  35. if(EXISTS ${fullPath}/CMakeLists.txt)
  36. add_subdirectory(${subdir_name})
  37. endif()
  38. endfunction()
  39. MACRO(find_imported_library FOLDER_NAME LIB_NAME)
  40. find_library(${LIB_NAME}_LIBRARY_RELEASE NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_RELEASE_SEARCH_DIRS})
  41. find_library(${LIB_NAME}_LIBRARY_DEBUG NAMES ${LIB_NAME} PATHS ${${FOLDER_NAME}_LIBRARY_DEBUG_SEARCH_DIRS})
  42. if(${LIB_NAME}_LIBRARY_RELEASE AND ${LIB_NAME}_LIBRARY_DEBUG)
  43. add_library(${LIB_NAME} STATIC IMPORTED)
  44. set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_DEBUG "${${LIB_NAME}_LIBRARY_DEBUG}")
  45. set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG "${${LIB_NAME}_LIBRARY_DEBUG}")
  46. set_target_properties(${LIB_NAME} PROPERTIES IMPORTED_LOCATION_RELEASE "${${LIB_NAME}_LIBRARY_RELEASE}")
  47. else()
  48. set(${FOLDER_NAME}_FOUND FALSE)
  49. endif()
  50. mark_as_advanced(${LIB_NAME}_LIBRARY_RELEASE ${LIB_NAME}_LIBRARY_DEBUG)
  51. ENDMACRO()