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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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10 lat temu |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 lat temu |
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BsBuiltinEditorResources.cpp
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839ae0f784
Better icons for the console window
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10 lat temu |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
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BsCmdDeleteSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 lat temu |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 lat temu |
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BsCmdRecordSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 lat temu |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 lat temu |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 lat temu |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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10 lat temu |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 lat temu |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 lat temu |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 lat temu |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 lat temu |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 lat temu |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 lat temu |
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BsEditorTestSuite.cpp
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 lat temu |
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BsEditorUtility.cpp
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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10 lat temu |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 lat temu |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 lat temu |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 lat temu |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 lat temu |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 lat temu |
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BsEditorWindowBase.cpp
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97d3129728
Added settings window
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10 lat temu |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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10 lat temu |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 lat temu |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 lat temu |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 lat temu |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 lat temu |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 lat temu |
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BsGUIIntField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 lat temu |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 lat temu |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 lat temu |
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BsGUISceneTreeView.cpp
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bae75227c1
Project library:
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10 lat temu |
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BsGUISliderField.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 lat temu |
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BsGUIStatusBar.cpp
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839ae0f784
Better icons for the console window
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10 lat temu |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 lat temu |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 lat temu |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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10 lat temu |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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10 lat temu |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 lat temu |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 lat temu |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 lat temu |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 lat temu |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 lat temu |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 lat temu |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 lat temu |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 lat temu |
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BsProjectLibrary.cpp
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78355169a1
Resource handle refactor (part 4)
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10 lat temu |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 lat temu |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 lat temu |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 lat temu |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 lat temu |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 lat temu |
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BsScenePicking.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 lat temu |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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10 lat temu |
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BsSelection.cpp
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bae75227c1
Project library:
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10 lat temu |
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BsSelectionRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 lat temu |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 lat temu |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 lat temu |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 lat temu |