BearishSun 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
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BoxCollider.cs e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization il y a 9 ans
CapsuleCollider.cs eb8034e70d Fixing character controller il y a 9 ans
CharacterController.cs eb8034e70d Fixing character controller il y a 9 ans
Collider.cs 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
D6Joint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
DistanceJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
FixedJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
HingeJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
Joint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
MeshCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
NativeBoxCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
NativeCapsuleCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
NativeCharacterController.cs eb8034e70d Fixing character controller il y a 9 ans
NativeCollider.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components il y a 9 ans
NativeD6Joint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
NativeDistanceJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
NativeFixedJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
NativeHingeJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
NativeJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
NativeMeshCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
NativePlaneCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
NativeRigidbody.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components il y a 9 ans
NativeSliderJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
NativeSphereCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
NativeSphericalJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
Physics.cs 75e2114721 Better way of converting screen position to world ray il y a 9 ans
PhysicsCommon.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components il y a 9 ans
PhysicsMaterial.cs 82fef4f0ff More work on improving documentation for doxygen generation il y a 9 ans
PhysicsMesh.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
PlaneCollider.cs 0edcf18610 Fixing collider gizmos scale il y a 9 ans
Rigidbody.cs 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
SliderJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
SphereCollider.cs e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization il y a 9 ans
SphericalJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans