Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality il y a 10 ans
BsBlendState.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsCommonTypes.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsComponent.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsCoreApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown il y a 10 ans
BsCoreObject.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCorePrerequisites.h d293414daf Support for multiple StringTables il y a 10 ans
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: il y a 10 ans
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsDrawList.h 0eecfe525d More documentation il y a 11 ans
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.h c544e302c4 ResourceHandle.isLoaded now requires no allocations il y a 10 ans
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class il y a 11 ans
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
BsGameObjectHandle.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens il y a 10 ans
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders il y a 10 ans
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
BsGpuParamDesc.h d1881075fa Various fixes to Renderer il y a 11 ans
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsGpuProgram.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHString.h d293414daf Support for multiple StringTables il y a 10 ans
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP il y a 11 ans
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing il y a 10 ans
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys il y a 10 ans
BsMaterial.h c544e302c4 ResourceHandle.isLoaded now requires no allocations il y a 10 ans
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around il y a 10 ans
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer il y a 10 ans
BsMeshImportOptionsRTTI.h 401f7c96bf Added import scale to fix importer il y a 10 ans
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsOSInputHandler.h 24434868e3 More handle fixes il y a 11 ans
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPixelBuffer.h fc8f2b1eaf More documentation il y a 11 ans
BsPixelData.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture il y a 11 ans
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPlatform.h ee9c441334 Proper UUID generation il y a 10 ans
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
BsPrefabDiffRTTI.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens il y a 10 ans
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler il y a 10 ans
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown il y a 11 ans
BsRasterizerState.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRawInputHandler.h a713a99a65 More documentation & input fixes il y a 11 ans
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderStateManager.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen il y a 10 ans
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations il y a 10 ans
BsResourceHandle.h fb93370d4c Fixing game shutdown il y a 11 ans
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener il y a 11 ans
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResources.h f85cceb27d Add basic level load/save method il y a 10 ans
BsSamplerState.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSceneObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsShader.h ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
BsShaderInclude.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsStringTable.h d293414daf Support for multiple StringTables il y a 10 ans
BsStringTableManager.h d293414daf Support for multiple StringTables il y a 10 ans
BsStringTableRTTI.h d293414daf Support for multiple StringTables il y a 10 ans
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite il y a 10 ans
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureRTTI.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design il y a 11 ans
BsUUID.h ee9c441334 Proper UUID generation il y a 10 ans
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.h 2026432fe7 Add core object dependencies il y a 11 ans
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) il y a 11 ans