Marko Pintera d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 gadi atpakaļ
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 gadi atpakaļ
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
CmApplication.cpp 99f545b06f Added frame allocator 12 gadi atpakaļ
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 gadi atpakaļ
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 gadi atpakaļ
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 gadi atpakaļ
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 gadi atpakaļ
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmCoreThread.cpp 99f545b06f Added frame allocator 12 gadi atpakaļ
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 gadi atpakaļ
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 gadi atpakaļ
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 gadi atpakaļ
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGameObjectHandle.cpp 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) 12 gadi atpakaļ
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 gadi atpakaļ
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 gadi atpakaļ
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 gadi atpakaļ
CmGpuParams.cpp 99f545b06f Added frame allocator 12 gadi atpakaļ
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 gadi atpakaļ
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 gadi atpakaļ
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 gadi atpakaļ
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 gadi atpakaļ
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 gadi atpakaļ
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 gadi atpakaļ
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 gadi atpakaļ
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 gadi atpakaļ
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 gadi atpakaļ
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmPass.cpp 99f545b06f Added frame allocator 12 gadi atpakaļ
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 gadi atpakaļ
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 gadi atpakaļ
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 gadi atpakaļ
CmPlatformWndProc.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 gadi atpakaļ
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 gadi atpakaļ
CmQueryManager.cpp 7214304ace Added Timer queries 12 gadi atpakaļ
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 gadi atpakaļ
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 gadi atpakaļ
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 gadi atpakaļ
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 gadi atpakaļ
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 gadi atpakaļ
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 gadi atpakaļ
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 gadi atpakaļ
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 gadi atpakaļ
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 gadi atpakaļ
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmSceneObject.cpp 05736aad70 Started work on TreeView 12 gadi atpakaļ
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 gadi atpakaļ
CmTexture.cpp 8fa8ac5145 Added managed GUIContent 12 gadi atpakaļ
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 gadi atpakaļ
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 gadi atpakaļ
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 gadi atpakaļ
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 gadi atpakaļ
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 gadi atpakaļ
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 gadi atpakaļ
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 gadi atpakaļ
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 gadi atpakaļ
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ