BearishSun 8e451ac36f WIP - Deferred MSAA 8 éve
..
BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 éve
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 éve
GBufferInput.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 éve
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
ImageBasedLighting.bslinc 751439aecc Feature: Reflection probe rendering working and hooked up with SSR 8 éve
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional 8 éve
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 éve
LightingCommon.bslinc 7bb95a23b6 Basic SSR hooked up to render compositor 8 éve
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 éve
PPBase.bslinc f888d7c751 Inital work on HBAO 8 éve
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 éve
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
PerCameraData.bslinc 8e451ac36f WIP - Deferred MSAA 8 éve
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 éve
RayMarch.bslinc 24942205e6 Cleaning up the SSRTrace and related shaders 8 éve
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
SHCommon.bslinc 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 éve
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional 8 éve
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 éve
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 éve
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 éve
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA 8 éve
TemporalResolve.bslinc af3f03f836 WIP: Deferred MSAA 8 éve
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve