BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes %!s(int64=8) %!d(string=hai) anos
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BsCamera.cpp 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes %!s(int64=8) %!d(string=hai) anos
BsCamera.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
BsIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
BsIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
BsLight.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsLight.h 517608073c Feature: Various improvements and fixes for shadow rendering %!s(int64=8) %!d(string=hai) anos
BsLightProbeVolume.cpp 2c07aa8733 Bugfix: Fixing a flicker when irradiance volume is first created, caused by uninitialized SH coefficient data %!s(int64=8) %!d(string=hai) anos
BsLightProbeVolume.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
BsParamBlocks.cpp af46409c10 Feature: Linux is now a fully supported platform %!s(int64=8) %!d(string=hai) anos
BsParamBlocks.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsReflectionProbe.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsReflectionProbe.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
BsRenderSettings.cpp 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes %!s(int64=8) %!d(string=hai) anos
BsRenderSettings.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes %!s(int64=8) %!d(string=hai) anos
BsRenderable.cpp 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view %!s(int64=8) %!d(string=hai) anos
BsRenderable.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor %!s(int64=8) %!d(string=hai) anos
BsRenderer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderer.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
BsRendererExtension.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererExtension.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererMeshData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRendererMeshData.h f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsSkybox.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsSkybox.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor %!s(int64=8) %!d(string=hai) anos