BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes před 8 roky
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsImageBasedLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections před 8 roky
BsImageBasedLighting.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections před 8 roky
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsObjectRendering.cpp f16667cece WIP: Adding separate rendering path for when tiled deferred is not available před 8 roky
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsRenderBeast.cpp 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit před 8 roky
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files před 8 roky
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes před 8 roky
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) před 8 roky
BsRenderCompositor.cpp 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes před 8 roky
BsRenderCompositor.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections před 8 roky
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities před 8 roky
BsRendererObject.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes před 8 roky
BsRendererScene.cpp d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene před 8 roky
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor před 8 roky
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsRendererView.cpp 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes před 8 roky
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available před 8 roky
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
BsShadowRendering.cpp 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes před 8 roky
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes před 8 roky
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections před 8 roky
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available před 8 roky
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) před 8 roky