BearishSun 8fb4b163d0 Vulkan buffer updates: 9 years ago
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 years ago
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 years ago
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanFramebuffer.h 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar 9 years ago
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 years ago
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 years ago
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 years ago
BsVulkanHardwareBuffer.h 8fb4b163d0 Vulkan buffer updates: 9 years ago
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 years ago
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 years ago
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanResource.h 8fb4b163d0 Vulkan buffer updates: 9 years ago
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources 9 years ago
BsVulkanTexture.h 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 years ago
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation 9 years ago
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago