BearishSun 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support пре 9 година
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BsD3D11BlendState.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11CommandBuffer.h a872e35e8f Adding command buffer support to DX11 пре 9 година
BsD3D11CommandBufferManager.h a872e35e8f Adding command buffer support to DX11 пре 9 година
BsD3D11DepthStencilState.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11Device.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11Driver.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsD3D11DriverList.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11EventQuery.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11GpuBuffer.h 046cd0b6a2 Neater GpuBuffer creation пре 9 година
BsD3D11GpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation пре 9 година
BsD3D11GpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support пре 9 година
BsD3D11GpuProgram.h fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline пре 9 година
BsD3D11HLSLParamParser.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better пре 9 година
BsD3D11HLSLProgramFactory.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 10 година
BsD3D11HardwareBuffer.h 12cb86711c Updating docs to reflect the render API changes пре 9 година
BsD3D11HardwareBufferManager.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support пре 9 година
BsD3D11IndexBuffer.h a9cc8f15fb Neater IndexBuffer creation пре 9 година
BsD3D11InputLayoutManager.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11Mappings.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsD3D11OcclusionQuery.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 10 година
BsD3D11Prerequisites.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. пре 9 година
BsD3D11QueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsD3D11RasterizerState.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11RenderAPI.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsD3D11RenderAPIFactory.h 855b052658 More fixes in order to get everything to compile with Clang пре 10 година
BsD3D11RenderStateManager.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11RenderTexture.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsD3D11RenderUtility.h cdaaa8e6da More work on improving documentation for Doxygen generation пре 10 година
BsD3D11RenderWindow.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsD3D11RenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsD3D11SamplerState.h b4dfcb8780 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11Texture.h aa06514ff9 Added support for texture arrays пре 9 година
BsD3D11TextureManager.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsD3D11TextureView.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11TimerQuery.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година
BsD3D11VertexBuffer.h ba7860bb93 Neater VertexBuffer creation пре 9 година
BsD3D11VideoModeInfo.h d7c0097d20 More work on improving documentation for Doxygen generation пре 10 година