InspectableString.cs 3.1 KB

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  1. using BansheeEngine;
  2. namespace BansheeEditor
  3. {
  4. /// <summary>
  5. /// Displays GUI for a serializable property containing a string.
  6. /// </summary>
  7. public class InspectableString : InspectableField
  8. {
  9. private GUITextField guiField;
  10. private InspectableState state;
  11. /// <summary>
  12. /// Creates a new inspectable string GUI for the specified property.
  13. /// </summary>
  14. /// <param name="parent">Parent Inspector this field belongs to.</param>
  15. /// <param name="title">Name of the property, or some other value to set as the title.</param>
  16. /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param>
  17. /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may
  18. /// contain other fields, in which case you should increase this value by one.</param>
  19. /// <param name="layout">Parent layout that all the field elements will be added to.</param>
  20. /// <param name="property">Serializable property referencing the array whose contents to display.</param>
  21. public InspectableString(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout,
  22. SerializableProperty property)
  23. : base(parent, title, path, SerializableProperty.FieldType.String, depth, layout, property)
  24. {
  25. }
  26. /// <inheritoc/>
  27. protected internal override void Initialize(int layoutIndex)
  28. {
  29. if (property.Type == SerializableProperty.FieldType.String)
  30. {
  31. guiField = new GUITextField(new GUIContent(title));
  32. guiField.OnChanged += OnFieldValueChanged;
  33. guiField.OnConfirmed += OnFieldValueConfirm;
  34. guiField.OnFocusLost += OnFieldValueConfirm;
  35. layout.AddElement(layoutIndex, guiField);
  36. }
  37. }
  38. /// <inheritdoc/>
  39. public override InspectableState Refresh(int layoutIndex)
  40. {
  41. if (guiField != null && !guiField.HasInputFocus)
  42. guiField.Value = property.GetValue<string>();
  43. InspectableState oldState = state;
  44. if (state.HasFlag(InspectableState.Modified))
  45. state = InspectableState.NotModified;
  46. return oldState;
  47. }
  48. /// <summary>
  49. /// Triggered when the user inputs a new string.
  50. /// </summary>
  51. /// <param name="newValue">New value of the text field.</param>
  52. private void OnFieldValueChanged(string newValue)
  53. {
  54. property.SetValue(newValue);
  55. state |= InspectableState.ModifyInProgress;
  56. }
  57. /// <summary>
  58. /// Triggered when the user confirms input in the text field.
  59. /// </summary>
  60. private void OnFieldValueConfirm()
  61. {
  62. if (state.HasFlag(InspectableState.ModifyInProgress))
  63. state |= InspectableState.Modified;
  64. }
  65. }
  66. }