| .. |
|
BsLightRendering.cpp
|
0b88b5cbf6
Light radius now depends on intensity (physically correct way)
|
10 yıl önce |
|
BsRenderBeast.cpp
|
3effe98d8b
Fixed transparency for handle/gizmos rendering
|
10 yıl önce |
|
BsRenderBeastFactory.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 yıl önce |
|
BsRenderBeastPlugin.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 yıl önce |
|
BsRenderTargets.cpp
|
8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
|
10 yıl önce |
|
BsRenderTexturePool.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
10 yıl önce |
|
BsSamplerOverrides.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 yıl önce |
|
BsStaticRenderableHandler.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 yıl önce |