BearishSun 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization 10 lat temu
..
BsEngineScriptLibrary.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 lat temu
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 lat temu
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 lat temu
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 lat temu
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 lat temu
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 lat temu
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 lat temu
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 lat temu
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 lat temu
BsScriptAssemblyManager.cpp 5ac0a74e64 Inspector expand/collapse state is now persistent for all elements throughout a single session 10 lat temu
BsScriptAsyncOp.cpp 27da749c51 More work on improving the documentation 10 lat temu
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 lat temu
BsScriptCamera.cpp dafc253aca Camera & Light can now be activated/deactivated 10 lat temu
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 lat temu
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 lat temu
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed 10 lat temu
BsScriptEnginePlugin.cpp abac7348d8 Finishing up exposing GUI widgets to C# 10 lat temu
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 lat temu
BsScriptGUI.cpp 12f716afd9 GUI widgets will now properly update if their render target changes 10 lat temu
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 lat temu
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 lat temu
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 lat temu
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 lat temu
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUILayout.cpp e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 lat temu
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 lat temu
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIRenderTexture.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 lat temu
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 lat temu
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 lat temu
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 lat temu
BsScriptGUIWidget.cpp 12f716afd9 GUI widgets will now properly update if their render target changes 10 lat temu
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 lat temu
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 lat temu
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 lat temu
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 lat temu
BsScriptLight.cpp 0b88b5cbf6 Light radius now depends on intensity (physically correct way) 10 lat temu
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 lat temu
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 lat temu
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 lat temu
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 lat temu
BsScriptObjectManager.cpp 26e67880b5 Fixing crash on shutdown due to a GUIPanel being deallocated twice 10 lat temu
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 lat temu
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 lat temu
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 lat temu
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsScriptScene.cpp 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization 10 lat temu
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 lat temu
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 lat temu
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 lat temu
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 lat temu
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 lat temu
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 lat temu
BsScriptShader.cpp 79ac256b48 Fixed a crash when accessing a material with no shader 10 lat temu
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 lat temu
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 lat temu
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 lat temu
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 lat temu