| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- #include "BsScriptScene.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoField.h"
- #include "BsMonoUtil.h"
- #include "BsSceneManager.h"
- #include "BsResources.h"
- #include "BsPrefab.h"
- #include "BsApplication.h"
- #include "BsSceneObject.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsGameResourceManager.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptPrefab.h"
- #include "BsScriptSceneObject.h"
- #include "BsScriptObjectManager.h"
- namespace BansheeEngine
- {
- const char* ScriptScene::ActiveSceneNameFieldName = "activeSceneName";
- const char* ScriptScene::ActiveSceneUUIDFieldName = "activeSceneUUID";
- HEvent ScriptScene::OnRefreshDomainLoadedConn;
- HEvent ScriptScene::OnRefreshStartedConn;
- String ScriptScene::ActiveSceneUUID;
- WString ScriptScene::ActiveSceneName;
- ScriptScene::ScriptScene(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptScene::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
- metaData.scriptClass->addInternalCall("Internal_GetRoot", &ScriptScene::internal_GetRoot);
- metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
- metaData.scriptClass->addInternalCall("Internal_GetMainCameraSO", &ScriptScene::internal_GetMainCameraSO);
- }
- void ScriptScene::startUp()
- {
- OnRefreshStartedConn = ScriptObjectManager::instance().onRefreshStarted.connect(&onRefreshStarted);
- OnRefreshDomainLoadedConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(&onRefreshDomainLoaded);
- }
- void ScriptScene::shutDown()
- {
- OnRefreshStartedConn.disconnect();
- OnRefreshDomainLoadedConn.disconnect();
- }
- MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath, true);
- if (prefab.isLoaded(false))
- {
- HSceneObject root = prefab->instantiate();
- gSceneManager()._setRootNode(root);
- ScriptPrefab* scriptPrefab;
- ScriptResourceManager::instance().getScriptResource(prefab, &scriptPrefab, true);
- return scriptPrefab->getManagedInstance();
- }
- else
- {
- LOGERR("Failed loading scene at path: \"" + nativePath.toString() + "\"");
- return nullptr;
- }
- }
- void ScriptScene::onRefreshStarted()
- {
- MonoField* uuidField = metaData.scriptClass->getField(ActiveSceneUUIDFieldName);
- if (uuidField != nullptr)
- ActiveSceneUUID = MonoUtil::monoToString((MonoString*)uuidField->getValueBoxed(nullptr));
- MonoField* nameField = metaData.scriptClass->getField(ActiveSceneNameFieldName);
- if (nameField != nullptr)
- ActiveSceneName = MonoUtil::monoToWString((MonoString*)nameField->getValueBoxed(nullptr));
- }
- void ScriptScene::onRefreshDomainLoaded()
- {
- MonoField* uuidField = metaData.scriptClass->getField(ActiveSceneUUIDFieldName);
- if (uuidField != nullptr)
- uuidField->setValue(nullptr, MonoUtil::stringToMono(ActiveSceneUUID));
- MonoField* nameField = metaData.scriptClass->getField(ActiveSceneNameFieldName);
- if (nameField != nullptr)
- nameField->setValue(nullptr, MonoUtil::wstringToMono(ActiveSceneName));
- }
- MonoObject* ScriptScene::internal_GetRoot()
- {
- HSceneObject root = SceneManager::instance().getRootNode();
- ScriptSceneObject* scriptRoot = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(root);
- return scriptRoot->getManagedInstance();
- }
- void ScriptScene::internal_ClearScene()
- {
- gSceneManager().clearScene();
- }
- MonoObject* ScriptScene::internal_GetMainCameraSO()
- {
- SceneCameraData cameraData = gSceneManager().getMainCamera();
- if (cameraData.sceneObject == nullptr)
- return nullptr;
- ScriptSceneObject* cameraSo = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(cameraData.sceneObject);
- return cameraSo->getManagedInstance();
- }
- }
|