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Win32
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b492b132a2
Added a way to specify application taskbar icon
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10 anos atrás |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anos atrás |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 anos atrás |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 anos atrás |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 anos atrás |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anos atrás |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 anos atrás |
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BsCoreObjectManager.cpp
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908f51e4e6
Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted
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10 anos atrás |
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BsCoreRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 anos atrás |
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BsCoreSceneManager.cpp
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00d78189f3
More work on Play in editor
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10 anos atrás |
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BsCoreThread.cpp
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625b2afd34
Build systems appears functional
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10 anos atrás |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anos atrás |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anos atrás |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anos atrás |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 anos atrás |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 anos atrás |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 anos atrás |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 anos atrás |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 anos atrás |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 anos atrás |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 anos atrás |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 anos atrás |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 anos atrás |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 anos atrás |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 anos atrás |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 anos atrás |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 anos atrás |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anos atrás |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsMaterial.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 anos atrás |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 anos atrás |
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BsMaterialRTTI.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anos atrás |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 anos atrás |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anos atrás |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 anos atrás |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 anos atrás |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 anos atrás |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 anos atrás |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 anos atrás |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anos atrás |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 anos atrás |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 anos atrás |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 anos atrás |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 anos atrás |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 anos atrás |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 anos atrás |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 anos atrás |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 anos atrás |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 anos atrás |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 anos atrás |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anos atrás |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 anos atrás |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 anos atrás |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 anos atrás |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 anos atrás |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 anos atrás |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 anos atrás |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 anos atrás |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 anos atrás |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsResourceHandle.cpp
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8e23f57d9d
Resource handle refactor (part 2)
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10 anos atrás |
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BsResourceListenerManager.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 anos atrás |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 anos atrás |
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BsResources.cpp
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78355169a1
Resource handle refactor (part 4)
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10 anos atrás |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 anos atrás |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 anos atrás |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 anos atrás |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 anos atrás |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 anos atrás |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 anos atrás |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 anos atrás |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 anos atrás |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anos atrás |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 anos atrás |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 anos atrás |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 anos atrás |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 anos atrás |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 anos atrás |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 anos atrás |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anos atrás |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 anos atrás |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 anos atrás |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anos atrás |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 anos atrás |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 anos atrás |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 anos atrás |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 anos atrás |
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BsViewport.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 anos atrás |