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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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пре 10 година |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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пре 10 година |
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BsBuiltinEditorResources.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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пре 10 година |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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пре 10 година |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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пре 10 година |
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BsCmdDeleteSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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пре 10 година |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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пре 10 година |
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BsCmdRecordSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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пре 10 година |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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пре 10 година |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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пре 10 година |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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пре 10 година |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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пре 10 година |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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пре 10 година |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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пре 10 година |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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пре 10 година |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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пре 10 година |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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пре 10 година |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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пре 10 година |
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BsEditorTestSuite.cpp
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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пре 10 година |
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BsEditorUtility.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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пре 10 година |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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пре 10 година |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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пре 10 година |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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пре 11 година |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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пре 10 година |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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пре 10 година |
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BsEditorWindowBase.cpp
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97d3129728
Added settings window
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пре 10 година |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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пре 10 година |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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пре 10 година |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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пре 10 година |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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пре 10 година |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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пре 10 година |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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пре 10 година |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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пре 10 година |
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BsGUIIntField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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пре 10 година |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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пре 10 година |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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пре 10 година |
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BsGUISceneTreeView.cpp
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bae75227c1
Project library:
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пре 10 година |
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BsGUISliderField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIStatusBar.cpp
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141adbbbbb
More work on console
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пре 10 година |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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пре 10 година |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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пре 10 година |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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пре 10 година |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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пре 10 година |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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пре 10 година |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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пре 10 година |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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пре 10 година |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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пре 10 година |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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пре 10 година |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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пре 10 година |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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пре 10 година |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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пре 10 година |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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пре 10 година |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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пре 10 година |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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пре 10 година |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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пре 10 година |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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пре 10 година |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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пре 10 година |
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BsProjectLibrary.cpp
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78355169a1
Resource handle refactor (part 4)
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пре 10 година |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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пре 10 година |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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пре 10 година |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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пре 11 година |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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пре 11 година |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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пре 10 година |
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BsScenePicking.cpp
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197996bed2
Refactored renderer utility methods into their own class
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пре 10 година |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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пре 10 година |
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BsSelection.cpp
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bae75227c1
Project library:
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пре 10 година |
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BsSelectionRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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пре 10 година |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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пре 10 година |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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пре 10 година |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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пре 10 година |