BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs há 9 anos atrás
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Include 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats há 9 anos atrás
Source 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs há 9 anos atrás
CMakeLists.txt 4badcb185f Updated CMake files with new dependency paths há 9 anos atrás
CMakeSources.cmake 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two há 9 anos atrás