BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
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BansheeCore 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
BansheeD3D11RenderAPI 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
BansheeEditor 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeEngine 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing 9 years ago
BansheeFMOD b82e9e33bb Improving build find module functions 9 years ago
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
BansheeGLRenderAPI 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BansheeUtility ddf6204f9e Fixing cylindrical/spherical environment map import 9 years ago
BansheeVulkanRenderAPI 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 years ago
CMake aa3da03dd4 Fixing findglslang build module 9 years ago
ExampleProject 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
Game 0ffb5e7c80 Example project no longer depends on the scripting system 9 years ago
MBansheeEditor 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
MBansheeEngine 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
RenderBeast 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
SBansheeEditor c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 years ago
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
CMakeLists.txt e32b4ad844 Skybox rendering & cubemap import fixes 9 years ago