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- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// A key combination that is used for triggering keyboard shortcuts. Contains a button code and an optional modifier.
- /// </summary>
- [StructLayout(LayoutKind.Sequential)]
- public struct ShortcutKey // Note: Must match C++ class ShortcutKey
- {
- /// <summary>
- /// Optional modifier that is required to be pressed along with the shortcut button
- /// </summary>
- public ButtonModifier modifier;
- /// <summary>
- /// Shortcut button that triggers the shortcut.
- /// </summary>
- public ButtonCode key;
- /// <summary>
- /// Creates a new shortcut key.
- /// </summary>
- /// <param name="modifier">Optional modifier that is required to be pressed along with the shortcut button.</param>
- /// <param name="key">Shortcut button that triggers the shortcut.</param>
- public ShortcutKey(ButtonModifier modifier, ButtonCode key)
- {
- this.modifier = modifier;
- this.key = key;
- }
- /// <summary>
- /// Blank shortcut key that is triggered by no key combination.
- /// </summary>
- public static ShortcutKey None = new ShortcutKey(ButtonModifier.None, ButtonCode.Unassigned);
- }
- }
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