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BsGpuResourcePool.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsGpuResourcePool.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsImageBasedLighting.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 жил өмнө |
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BsImageBasedLighting.h
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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8 жил өмнө |
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BsLightGrid.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 жил өмнө |
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BsLightGrid.h
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441b7dc7dc
WIP: Editor polish and cleanup
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8 жил өмнө |
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BsLightProbes.cpp
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 жил өмнө |
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BsLightProbes.h
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 жил өмнө |
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BsLightRendering.cpp
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1517308b3b
Bugfix: Significantly reduced flickering artifacts due SSR sampling
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8 жил өмнө |
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BsLightRendering.h
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8e451ac36f
WIP - Deferred MSAA
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8 жил өмнө |
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BsObjectRendering.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 жил өмнө |
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BsObjectRendering.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsPostProcessing.cpp
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 жил өмнө |
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BsPostProcessing.h
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876d5fd7e4
Build: Fixing a couple of compilation errors on GCC
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8 жил өмнө |
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BsRenderBeast.cpp
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 жил өмнө |
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BsRenderBeast.h
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 жил өмнө |
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BsRenderBeastFactory.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsRenderBeastFactory.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsRenderBeastIBLUtility.cpp
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1cd55dec0a
Feature: Non-compute shader alternatives for SH coefficient generation
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8 жил өмнө |
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BsRenderBeastIBLUtility.h
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 жил өмнө |
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BsRenderBeastOptions.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsRenderBeastPlugin.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsRenderBeastPrerequisites.h
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 жил өмнө |
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BsRenderCompositor.cpp
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c64524067c
Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load
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8 жил өмнө |
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BsRenderCompositor.h
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 жил өмнө |
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BsRendererObject.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 жил өмнө |
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BsRendererObject.h
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 жил өмнө |
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BsRendererScene.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 жил өмнө |
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BsRendererScene.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsRendererTextures.cpp
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2cd33e4e53
Bugfix: Fixing Light and Renderable component use in the editor
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8 жил өмнө |
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BsRendererTextures.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsRendererView.cpp
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 жил өмнө |
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BsRendererView.h
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 жил өмнө |
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BsSamplerOverrides.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsSamplerOverrides.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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BsShadowRendering.cpp
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00e417e305
Feature: Added a clear() method to Texture
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8 жил өмнө |
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BsShadowRendering.h
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00e417e305
Feature: Added a clear() method to Texture
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8 жил өмнө |
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BsStandardDeferredLighting.cpp
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 жил өмнө |
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BsStandardDeferredLighting.h
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bee6a1a7b1
WIP: Deferred MSAA
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8 жил өмнө |
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CMakeLists.txt
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |
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CMakeSources.cmake
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 жил өмнө |