BsCoreSceneManager.cpp 4.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCoreSceneManager.h"
  4. #include "BsSceneObject.h"
  5. #include "BsComponent.h"
  6. #include "BsCamera.h"
  7. #include "BsViewport.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsRenderTarget.h"
  10. namespace bs
  11. {
  12. std::function<void()> SceneManagerFactory::mFactoryMethod;
  13. CoreSceneManager::CoreSceneManager()
  14. {
  15. mRootNode = SceneObject::createInternal("SceneRoot");
  16. }
  17. CoreSceneManager::~CoreSceneManager()
  18. {
  19. if (mRootNode != nullptr && !mRootNode.isDestroyed())
  20. mRootNode->destroy(true);
  21. }
  22. void CoreSceneManager::clearScene(bool forceAll)
  23. {
  24. UINT32 numChildren = mRootNode->getNumChildren();
  25. UINT32 curIdx = 0;
  26. for (UINT32 i = 0; i < numChildren; i++)
  27. {
  28. HSceneObject child = mRootNode->getChild(curIdx);
  29. if (forceAll || !child->hasFlag(SOF_Persistent))
  30. child->destroy();
  31. else
  32. curIdx++;
  33. }
  34. GameObjectManager::instance().destroyQueuedObjects();
  35. HSceneObject newRoot = SceneObject::createInternal("SceneRoot");
  36. _setRootNode(newRoot);
  37. }
  38. void CoreSceneManager::_setRootNode(const HSceneObject& root)
  39. {
  40. if (root == nullptr)
  41. return;
  42. HSceneObject oldRoot = mRootNode;
  43. UINT32 numChildren = oldRoot->getNumChildren();
  44. // Make sure to keep persistent objects
  45. bs_frame_mark();
  46. {
  47. FrameVector<HSceneObject> toRemove;
  48. for (UINT32 i = 0; i < numChildren; i++)
  49. {
  50. HSceneObject child = oldRoot->getChild(i);
  51. if (child->hasFlag(SOF_Persistent))
  52. toRemove.push_back(child);
  53. }
  54. for (auto& entry : toRemove)
  55. entry->setParent(root, false);
  56. }
  57. bs_frame_clear();
  58. mRootNode = root;
  59. mRootNode->_setParent(HSceneObject());
  60. oldRoot->destroy();
  61. }
  62. void CoreSceneManager::_registerCamera(const SPtr<Camera>& camera, const HSceneObject& so)
  63. {
  64. mCameras[camera.get()] = SceneCameraData(camera, so);
  65. }
  66. void CoreSceneManager::_unregisterCamera(const SPtr<Camera>& camera)
  67. {
  68. mCameras.erase(camera.get());
  69. auto iterFind = std::find_if(mMainCameras.begin(), mMainCameras.end(),
  70. [&](const SceneCameraData& x)
  71. {
  72. return x.camera == camera;
  73. });
  74. if (iterFind != mMainCameras.end())
  75. mMainCameras.erase(iterFind);
  76. }
  77. void CoreSceneManager::_notifyMainCameraStateChanged(const SPtr<Camera>& camera)
  78. {
  79. auto iterFind = std::find_if(mMainCameras.begin(), mMainCameras.end(),
  80. [&](const SceneCameraData& entry)
  81. {
  82. return entry.camera == camera;
  83. });
  84. SPtr<Viewport> viewport = camera->getViewport();
  85. if (camera->isMain())
  86. {
  87. if (iterFind == mMainCameras.end())
  88. mMainCameras.push_back(mCameras[camera.get()]);
  89. viewport->setTarget(mMainRT);
  90. }
  91. else
  92. {
  93. if (iterFind != mMainCameras.end())
  94. mMainCameras.erase(iterFind);
  95. if (viewport->getTarget() == mMainRT)
  96. viewport->setTarget(nullptr);
  97. }
  98. }
  99. SceneCameraData CoreSceneManager::getMainCamera() const
  100. {
  101. if (mMainCameras.size() > 0)
  102. return mMainCameras[0];
  103. return SceneCameraData();
  104. }
  105. void CoreSceneManager::setMainRenderTarget(const SPtr<RenderTarget>& rt)
  106. {
  107. if (mMainRT == rt)
  108. return;
  109. mMainRTResizedConn.disconnect();
  110. if (rt != nullptr)
  111. mMainRTResizedConn = rt->onResized.connect(std::bind(&CoreSceneManager::onMainRenderTargetResized, this));
  112. mMainRT = rt;
  113. float aspect = 1.0f;
  114. if (rt != nullptr)
  115. {
  116. auto& rtProps = rt->getProperties();
  117. aspect = rtProps.getWidth() / (float)rtProps.getHeight();
  118. }
  119. for (auto& entry : mMainCameras)
  120. {
  121. entry.camera->getViewport()->setTarget(rt);
  122. entry.camera->setAspectRatio(aspect);
  123. }
  124. }
  125. void CoreSceneManager::_update()
  126. {
  127. Stack<HSceneObject> todo;
  128. todo.push(mRootNode);
  129. while(!todo.empty())
  130. {
  131. HSceneObject currentGO = todo.top();
  132. todo.pop();
  133. if (!currentGO->getActive(true))
  134. continue;
  135. const Vector<HComponent>& components = currentGO->getComponents();
  136. for(auto iter = components.begin(); iter != components.end(); ++iter)
  137. {
  138. (*iter)->update();
  139. }
  140. for(UINT32 i = 0; i < currentGO->getNumChildren(); i++)
  141. todo.push(currentGO->getChild(i));
  142. }
  143. GameObjectManager::instance().destroyQueuedObjects();
  144. }
  145. void CoreSceneManager::registerNewSO(const HSceneObject& node)
  146. {
  147. if(mRootNode)
  148. node->setParent(mRootNode);
  149. }
  150. void CoreSceneManager::onMainRenderTargetResized()
  151. {
  152. auto& rtProps = mMainRT->getProperties();
  153. float aspect = rtProps.getWidth() / (float)rtProps.getHeight();
  154. for (auto& entry : mMainCameras)
  155. entry.camera->setAspectRatio(aspect);
  156. }
  157. CoreSceneManager& gCoreSceneManager()
  158. {
  159. return CoreSceneManager::instance();
  160. }
  161. void SceneManagerFactory::create()
  162. {
  163. if (mFactoryMethod != nullptr)
  164. mFactoryMethod();
  165. else
  166. BS_EXCEPT(InvalidStateException, "Failed to initialize scene manager because no valid factory method is set.");
  167. }
  168. }