Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
Win32 f1832c9c66 Finalized and tested OS drop target support 12 년 전
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
CmApplication.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 년 전
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmBindableGpuParams.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 년 전
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 년 전
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 년 전
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 년 전
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCoreThread.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 년 전
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 년 전
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 년 전
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 년 전
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 년 전
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 년 전
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
CmGpuParams.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 년 전
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 년 전
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 년 전
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 년 전
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 년 전
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 년 전
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmMesh.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 년 전
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmPass.cpp 538bcedd0c Bit more renames 12 년 전
CmPixelBuffer.cpp d8d41821ad Improved performance of static Texture write updates 12 년 전
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 년 전
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmPlatform.cpp f1832c9c66 Finalized and tested OS drop target support 12 년 전
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 년 전
CmProfiler.cpp b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 년 전
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmRenderQueue.cpp 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 년 전
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmRenderSystem.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 년 전
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 년 전
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 년 전
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 년 전
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 년 전
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmTexture.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 년 전
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 년 전
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 년 전
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전