BsCoreThread.h 8.0 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsModule.h"
  4. #include "BsCommandQueue.h"
  5. #include "BsCoreThreadAccessor.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Manager for the core thread. Takes care of starting, running, queuing commands
  10. * and shutting down the core thread.
  11. *
  12. * @note How threading works:
  13. * - This class contains a queue which is filled by commands from other threads via queueCommand and queueReturnCommand
  14. * - Commands are executed on the core thread as soon as they are queued (if core thread is not busy with previous commands)
  15. * - Core thread accessors are helpers for queuing commands. They serve two purposes:
  16. * - They contain helper methods for various common Core thread commands.
  17. * - They perform better than queuing each command directly using queueCommand or queueReturnCommand
  18. * - Accessors contain a command queue of their own, and queuing commands in them will not automatically start executing the commands
  19. * like with queueCommand or queueReturnCommand. Instead you must manually call "submitAccessors" when you are ready to send their
  20. * commands to the core thread.
  21. * - Synced accessor is a special type of accessor which may be accessed from any thread. Its commands are always executed after all other
  22. * non-synced accessors. It is primarily useful when multiple threads are managing the same resource and you must ensure proper order of operations.
  23. * You should use normal accessors whenever possible as synced accessors involve potentially slow synchronization operations.
  24. */
  25. class CoreThread : public Module<CoreThread>
  26. {
  27. struct AccessorContainer
  28. {
  29. CoreAccessorPtr accessor;
  30. };
  31. public:
  32. BS_CORE_EXPORT CoreThread();
  33. BS_CORE_EXPORT ~CoreThread();
  34. /**
  35. * @brief Returns the id of the core thread.
  36. */
  37. BS_CORE_EXPORT BS_THREAD_ID_TYPE getCoreThreadId() { return mCoreThreadId; }
  38. /**
  39. * @brief Creates or retrieves an accessor that you can use for executing commands on the core thread from
  40. * a non-core thread. The accessor will be bound to the thread you call this method on.
  41. *
  42. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  43. * to the core thread via "submitAccessors" method.
  44. */
  45. BS_CORE_EXPORT CoreAccessorPtr getAccessor();
  46. /**
  47. * @brief Retrieves an accessor that you can use for executing commands on the core thread from
  48. * a non-core thread. There is only one synchronized accessor and you may access it from any thread you wish.
  49. * Note however that it is much more efficient to retrieve a separate non-synchronized accessor using
  50. * "getAccessor" for each thread you will be using it on.
  51. *
  52. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  53. * to the core thread via "submitAccessors" method.
  54. *
  55. * Synced accessor commands are sent after all non-synced accessor commands are sent.
  56. */
  57. BS_CORE_EXPORT SyncedCoreAccessor& getSyncedAccessor();
  58. /**
  59. * @brief Queues all the accessor commands and starts executing them on the core thread.
  60. */
  61. BS_CORE_EXPORT void submitAccessors(bool blockUntilComplete = false);
  62. /**
  63. * @brief Queues a new command that will be added to the global command queue. You are allowed to call this from any thread,
  64. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  65. *
  66. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  67. * and they all need to be executed in order before the current command is reached, which might take a long time.
  68. *
  69. * @see CommandQueue::queueReturn
  70. */
  71. BS_CORE_EXPORT AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, bool blockUntilComplete = false);
  72. /**
  73. * @brief Queues a new command that will be added to the global command queue.You are allowed to call this from any thread,
  74. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  75. *
  76. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  77. * and they all need to be executed in order before the current command is reached, which might take a long time.
  78. * @see CommandQueue::queue
  79. */
  80. BS_CORE_EXPORT void queueCommand(std::function<void()> commandCallback, bool blockUntilComplete = false);
  81. /**
  82. * @brief Called once every frame.
  83. *
  84. * @note Must be called before sim thread schedules any core thread operations for the frame.
  85. */
  86. BS_CORE_EXPORT void update();
  87. /**
  88. * @brief Returns a frame allocator that should be used for allocating temporary data being passed to the
  89. * core thread. As the name implies the data only lasts one frame, so you need to be careful not
  90. * to use it for longer than that.
  91. *
  92. * @note Sim thread only.
  93. */
  94. BS_CORE_EXPORT FrameAlloc* getFrameAlloc() const;
  95. private:
  96. /**
  97. * @brief Double buffered frame allocators. Means sim thread cannot be more than 1 frame ahead of core thread
  98. * (If that changes you should be able to easily add more).
  99. */
  100. FrameAlloc* mFrameAllocs[2];
  101. UINT32 mActiveFrameAlloc;
  102. static BS_THREADLOCAL AccessorContainer* mAccessor;
  103. Vector<AccessorContainer*> mAccessors;
  104. volatile bool mCoreThreadShutdown;
  105. BS_THREAD_ID_TYPE mCoreThreadId;
  106. BS_MUTEX(mCommandQueueMutex)
  107. BS_MUTEX(mAccessorMutex)
  108. BS_THREAD_SYNCHRONISER(mCommandReadyCondition)
  109. BS_MUTEX(mCommandNotifyMutex)
  110. BS_THREAD_SYNCHRONISER(mCommandCompleteCondition)
  111. CommandQueue<CommandQueueSync>* mCommandQueue;
  112. UINT32 mMaxCommandNotifyId; /**< ID that will be assigned to the next command with a notifier callback. */
  113. Vector<UINT32> mCommandsCompleted; /**< Completed commands that have notifier callbacks set up */
  114. SyncedCoreAccessor* mSyncedCoreAccessor;
  115. /**
  116. * @brief Starts the core thread worker method. Should only be called once.
  117. */
  118. void initCoreThread();
  119. /**
  120. * @brief Main worker method of the core thread. Called once thread is started.
  121. */
  122. void runCoreThread();
  123. /**
  124. * @brief Shutdowns the core thread. It will complete all ready commands
  125. * before shutdown.
  126. */
  127. void shutdownCoreThread();
  128. /**
  129. * @brief Blocks the calling thread until the command with the specified ID completes.
  130. * Make sure that the specified ID actually exists, otherwise this will block forever.
  131. */
  132. void blockUntilCommandCompleted(UINT32 commandId);
  133. /**
  134. * @brief Callback called by the command list when a specific command finishes executing.
  135. * This is only called on commands that have a special notify on complete flag set.
  136. *
  137. * @param commandId Identifier for the command.
  138. */
  139. void commandCompletedNotify(UINT32 commandId);
  140. };
  141. /**
  142. * @brief Returns the core thread manager used for dealing with the core thread from external threads.
  143. *
  144. * @see CoreThread
  145. */
  146. BS_CORE_EXPORT CoreThread& gCoreThread();
  147. /**
  148. * @brief Returns a core thread accessor for the current thread. Accessor is retrieved or created depending
  149. * if it previously existed. Each thread has its own accessor.
  150. *
  151. * @see CoreThread
  152. */
  153. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueNoSync>& gCoreAccessor();
  154. /**
  155. * @brief Returns a synchronized core accessor you may call from any thread for working with the core thread.
  156. * Only one of these exists.
  157. *
  158. * @see CoreThread
  159. */
  160. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueSync>& gSyncedCoreAccessor();
  161. /**
  162. * @brief Throws an exception if current thread isn't the core thread;
  163. */
  164. BS_CORE_EXPORT void throwIfNotCoreThread();
  165. /**
  166. * @brief Throws an exception if current thread is the core thread;
  167. */
  168. BS_CORE_EXPORT void throwIfCoreThread();
  169. #if BS_DEBUG_MODE
  170. #define THROW_IF_NOT_CORE_THREAD throwIfNotCoreThread();
  171. #define THROW_IF_CORE_THREAD throwIfCoreThread();
  172. #else
  173. #define THROW_IF_NOT_CORE_THREAD
  174. #define THROW_IF_CORE_THREAD
  175. #endif
  176. }