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BsMesh.cpp 14 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  17. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  18. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  19. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  20. {
  21. }
  22. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  23. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  24. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  25. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  26. {
  27. }
  28. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  29. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  30. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  31. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  32. {
  33. }
  34. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  35. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  36. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  37. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  38. {
  39. }
  40. Mesh::Mesh()
  41. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  42. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  43. {
  44. }
  45. Mesh::~Mesh()
  46. {
  47. }
  48. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  49. {
  50. THROW_IF_NOT_CORE_THREAD;
  51. if(data.getTypeId() != TID_MeshData)
  52. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  53. const MeshData& meshData = static_cast<const MeshData&>(data);
  54. if (discardEntireBuffer)
  55. {
  56. if (mBufferType == MeshBufferType::Static)
  57. {
  58. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  59. discardEntireBuffer = false;
  60. }
  61. }
  62. else
  63. {
  64. if (mBufferType == MeshBufferType::Dynamic)
  65. {
  66. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  67. discardEntireBuffer = true;
  68. }
  69. }
  70. // Indices
  71. UINT32 indicesSize = meshData.getIndexBufferSize();
  72. UINT8* srcIdxData = meshData.getIndexData();
  73. if (meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  74. {
  75. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  76. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  77. }
  78. if (indicesSize > mIndexBuffer->getSizeInBytes())
  79. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  80. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  81. // Vertices
  82. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  83. {
  84. if (!mVertexDesc->hasStream(i))
  85. continue;
  86. if (!meshData.getVertexDesc()->hasStream(i))
  87. continue;
  88. // Ensure both have the same sized vertices
  89. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  90. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  91. if (myVertSize != otherVertSize)
  92. {
  93. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  94. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  95. }
  96. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  97. UINT32 bufferSize = meshData.getStreamSize(i);
  98. UINT8* srcVertBufferData = meshData.getStreamData(i);
  99. if (bufferSize > vertexBuffer->getSizeInBytes())
  100. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  101. if (vertexBuffer->vertexColorReqRGBFlip())
  102. {
  103. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  104. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  105. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  106. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  107. {
  108. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  109. continue;
  110. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  111. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  112. {
  113. UINT32* curColor = (UINT32*)colorData;
  114. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  115. colorData += vertexStride;
  116. }
  117. }
  118. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  119. bs_free(bufferCopy);
  120. }
  121. else
  122. {
  123. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  124. }
  125. }
  126. // Update bounds
  127. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  128. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  129. {
  130. const VertexElement& curElement = vertexDesc->getElement(i);
  131. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  132. continue;
  133. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  134. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  135. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  136. for (auto& renderData : mRenderData)
  137. renderData.updateBounds(mBounds);
  138. break;
  139. }
  140. }
  141. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  142. {
  143. THROW_IF_NOT_CORE_THREAD;
  144. if(data.getTypeId() != TID_MeshData)
  145. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  146. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  147. if(mIndexBuffer)
  148. indexType = mIndexBuffer->getType();
  149. MeshData& meshData = static_cast<MeshData&>(data);
  150. if(mIndexBuffer)
  151. {
  152. if(meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  153. {
  154. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  155. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  156. }
  157. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  158. UINT32 idxElemSize = mIndexBuffer->getIndexSize();
  159. UINT8* indices = nullptr;
  160. if(indexType == IndexBuffer::IT_16BIT)
  161. indices = (UINT8*)meshData.getIndices16();
  162. else
  163. indices = (UINT8*)meshData.getIndices32();
  164. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  165. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  166. if(indicesSize > meshData.getIndexBufferSize())
  167. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  168. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  169. mIndexBuffer->unlock();
  170. }
  171. if(mVertexData)
  172. {
  173. auto vertexBuffers = mVertexData->getBuffers();
  174. UINT32 streamIdx = 0;
  175. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  176. {
  177. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  178. continue;
  179. // Ensure both have the same sized vertices
  180. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  181. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  182. if(myVertSize != otherVertSize)
  183. {
  184. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  185. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  186. }
  187. UINT32 numVerticesToCopy = meshData.getNumVertices();
  188. VertexBufferPtr vertexBuffer = iter->second;
  189. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  190. if(bufferSize > vertexBuffer->getSizeInBytes())
  191. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  192. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  193. UINT8* dest = meshData.getStreamData(streamIdx);
  194. memcpy(dest, vertDataPtr, bufferSize);
  195. vertexBuffer->unlock();
  196. streamIdx++;
  197. }
  198. }
  199. }
  200. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  201. {
  202. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  203. if(mIndexBuffer)
  204. indexType = mIndexBuffer->getType();
  205. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  206. return meshData;
  207. }
  208. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  209. {
  210. THROW_IF_NOT_CORE_THREAD;
  211. return mVertexData;
  212. }
  213. IndexBufferPtr Mesh::_getIndexBuffer() const
  214. {
  215. THROW_IF_NOT_CORE_THREAD;
  216. return mIndexBuffer;
  217. }
  218. void Mesh::initialize_internal()
  219. {
  220. THROW_IF_NOT_CORE_THREAD;
  221. mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
  222. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  223. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  224. mVertexData->vertexCount = mNumVertices;
  225. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  226. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  227. {
  228. if(!mVertexDesc->hasStream(i))
  229. continue;
  230. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  231. mVertexData->vertexDeclaration->getVertexSize(i),
  232. mVertexData->vertexCount,
  233. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  234. mVertexData->setBuffer(i, vertexBuffer);
  235. }
  236. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  237. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  238. if(mTempInitialMeshData != nullptr)
  239. {
  240. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  241. mTempInitialMeshData = nullptr;
  242. }
  243. for (auto& subMesh : mSubMeshes)
  244. {
  245. mRenderData.push_back(MeshRenderData(mVertexData, mIndexBuffer, subMesh, 0, nullptr));
  246. }
  247. Resource::initialize_internal();
  248. }
  249. void Mesh::destroy_internal()
  250. {
  251. THROW_IF_NOT_CORE_THREAD;
  252. Resource::destroy_internal();
  253. }
  254. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  255. {
  256. Bounds bounds;
  257. if (mNumVertices > 0)
  258. {
  259. Vector3 curPosition = *(Vector3*)verticesPtr;
  260. Sphere initialSphere(curPosition, 0.0f);
  261. AABox initialBox(curPosition, curPosition);
  262. bounds.setBounds(initialBox, initialSphere);
  263. for (UINT32 i = 1; i < mNumVertices; i++)
  264. {
  265. Vector3 curPosition = *(Vector3*)(verticesPtr + stride * i);
  266. bounds.merge(curPosition);
  267. }
  268. }
  269. return bounds;
  270. }
  271. HMesh Mesh::dummy()
  272. {
  273. return MeshManager::instance().getDummyMesh();
  274. }
  275. /************************************************************************/
  276. /* SERIALIZATION */
  277. /************************************************************************/
  278. RTTITypeBase* Mesh::getRTTIStatic()
  279. {
  280. return MeshRTTI::instance();
  281. }
  282. RTTITypeBase* Mesh::getRTTI() const
  283. {
  284. return Mesh::getRTTIStatic();
  285. }
  286. /************************************************************************/
  287. /* STATICS */
  288. /************************************************************************/
  289. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  290. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  291. {
  292. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  293. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  294. }
  295. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  296. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  297. {
  298. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  299. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  300. }
  301. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  302. {
  303. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  304. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  305. }
  306. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  307. {
  308. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  309. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  310. }
  311. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  312. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  313. {
  314. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  315. }
  316. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  317. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  318. {
  319. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  320. }
  321. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  322. {
  323. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  324. }
  325. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  326. {
  327. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  328. }
  329. }