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- #include "BsTransientMesh.h"
- #include "BsVertexData.h"
- #include "BsMeshHeap.h"
- namespace BansheeEngine
- {
- TransientMesh::TransientMesh(const MeshHeapPtr& parentHeap, UINT32 id, UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp)
- :MeshBase(numVertices, numIndices, drawOp), mParentHeap(parentHeap), mId(id), mIsDestroyed(false)
- {
- mRenderData = MeshRenderData(nullptr, nullptr, SubMesh(), 0, std::bind(&TransientMesh::_notifyUsedOnGPU, this));
- }
- TransientMesh::~TransientMesh()
- {
- if(!mIsDestroyed)
- {
- TransientMeshPtr meshPtr = std::static_pointer_cast<TransientMesh>(getThisPtr());
- mParentHeap->dealloc(meshPtr);
- }
- }
- void TransientMesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
- {
- BS_EXCEPT(InvalidStateException, "Updating is not supported on a transient mesh.");
- }
- void TransientMesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
- {
- BS_EXCEPT(InvalidStateException, "Reading is not supported on a transient mesh.");
- }
- std::shared_ptr<VertexData> TransientMesh::_getVertexData() const
- {
- return mParentHeap->_getVertexData();
- }
- IndexBufferPtr TransientMesh::_getIndexBuffer() const
- {
- return mParentHeap->_getIndexBuffer();
- }
- UINT32 TransientMesh::_getVertexOffset() const
- {
- return mParentHeap->getVertexOffset(mId);
- }
- UINT32 TransientMesh::_getIndexOffset() const
- {
- return mParentHeap->getIndexOffset(mId);
- }
- void TransientMesh::_notifyUsedOnGPU()
- {
- mParentHeap->notifyUsedOnGPU(mId);
- }
- void TransientMesh::_updateRenderData()
- {
- mRenderData.updateData(mParentHeap->_getVertexData(), mParentHeap->_getIndexBuffer(),
- SubMesh(mParentHeap->getIndexOffset(mId), getNumIndices(), getSubMesh(0).drawOp),
- mParentHeap->getVertexOffset(mId));
- }
- }
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