BsGUIColor.cpp 4.5 KB

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  1. #include "BsGUIColor.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsGUILayoutOptions.h"
  7. #include "BsGUIMouseEvent.h"
  8. #include "BsGUIHelper.h"
  9. #include "BsBuiltinResources.h"
  10. #include "BsTexture.h"
  11. namespace BansheeEngine
  12. {
  13. const float GUIColor::ALPHA_SPLIT_POSITION = 0.75f;
  14. GUIColor::GUIColor(const String& styleName, const GUILayoutOptions& layoutOptions)
  15. :GUIElement(styleName, layoutOptions), mColorSprite(nullptr), mAlphaSprite(nullptr)
  16. {
  17. mColorSprite = bs_new<ImageSprite, PoolAlloc>();
  18. mAlphaSprite = bs_new<ImageSprite, PoolAlloc>();
  19. mColorImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  20. mAlphaImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  21. }
  22. GUIColor::~GUIColor()
  23. {
  24. bs_delete<PoolAlloc>(mColorSprite);
  25. bs_delete<PoolAlloc>(mAlphaSprite);
  26. }
  27. const String& GUIColor::getGUITypeName()
  28. {
  29. static String name = "Color";
  30. return name;
  31. }
  32. GUIColor* GUIColor::create(const String& styleName)
  33. {
  34. return new (bs_alloc<GUIColor, PoolAlloc>()) GUIColor(getStyleName<GUIColor>(styleName), GUILayoutOptions::create());
  35. }
  36. GUIColor* GUIColor::create(const GUIOptions& layoutOptions, const String& styleName)
  37. {
  38. return new (bs_alloc<GUIColor, PoolAlloc>()) GUIColor(getStyleName<GUIColor>(styleName), GUILayoutOptions::create(layoutOptions));
  39. }
  40. void GUIColor::setColor(const Color& color)
  41. {
  42. mColor = color;
  43. mColorImageDesc.color = mColor;
  44. mColorImageDesc.color.a = 1.0f;
  45. mAlphaImageDesc.color = Color::White * mColor.a;
  46. mAlphaImageDesc.color.a = 1.0f;
  47. markContentAsDirty();
  48. }
  49. UINT32 GUIColor::getNumRenderElements() const
  50. {
  51. UINT32 numElements = mColorSprite->getNumRenderElements();
  52. numElements += mAlphaSprite->getNumRenderElements();
  53. return numElements;
  54. }
  55. const GUIMaterialInfo& GUIColor::getMaterial(UINT32 renderElementIdx) const
  56. {
  57. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  58. if(renderElementIdx >= alphaSpriteIdx)
  59. return mAlphaSprite->getMaterial(alphaSpriteIdx - renderElementIdx);
  60. else
  61. return mColorSprite->getMaterial(renderElementIdx);
  62. }
  63. UINT32 GUIColor::getNumQuads(UINT32 renderElementIdx) const
  64. {
  65. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  66. UINT32 numQuads = 0;
  67. if(renderElementIdx >= alphaSpriteIdx)
  68. numQuads = mAlphaSprite->getNumQuads(alphaSpriteIdx - renderElementIdx);
  69. else
  70. numQuads = mColorSprite->getNumQuads(renderElementIdx);
  71. return numQuads;
  72. }
  73. void GUIColor::updateRenderElementsInternal()
  74. {
  75. mColorImageDesc.width = (UINT32)(mWidth * ALPHA_SPLIT_POSITION);
  76. mColorImageDesc.height = mHeight;
  77. mAlphaImageDesc.width = mWidth - mColorImageDesc.width;
  78. mAlphaImageDesc.height = mHeight;
  79. mColorSprite->update(mColorImageDesc);
  80. mAlphaSprite->update(mAlphaImageDesc);
  81. GUIElement::updateRenderElementsInternal();
  82. }
  83. void GUIColor::updateClippedBounds()
  84. {
  85. mClippedBounds = RectI(0, 0, mWidth, mHeight);
  86. if(mClipRect.width > 0 && mClipRect.height > 0)
  87. mClippedBounds.clip(mClipRect);
  88. mClippedBounds.x += mOffset.x;
  89. mClippedBounds.y += mOffset.y;
  90. }
  91. Vector2I GUIColor::_getOptimalSize() const
  92. {
  93. return GUIHelper::calcOptimalContentsSize(Vector2I(80, 10), *_getStyle(), _getLayoutOptions()); // Arbitrary size
  94. }
  95. void GUIColor::fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  96. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  97. {
  98. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  99. if(renderElementIdx < alphaSpriteIdx)
  100. {
  101. mColorSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  102. vertexStride, indexStride, renderElementIdx, mOffset, mClipRect);
  103. return;
  104. }
  105. else if(renderElementIdx >= alphaSpriteIdx)
  106. {
  107. Vector2I alphaOffset = mOffset;
  108. UINT32 xOffset = (UINT32)(mWidth * ALPHA_SPLIT_POSITION);
  109. alphaOffset.x += xOffset;
  110. RectI alphaClipRect = mClipRect;
  111. alphaClipRect.x -= xOffset;
  112. mAlphaSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  113. vertexStride, indexStride, alphaSpriteIdx - renderElementIdx, alphaOffset, alphaClipRect);
  114. }
  115. }
  116. bool GUIColor::mouseEvent(const GUIMouseEvent& ev)
  117. {
  118. if(ev.getType() == GUIMouseEventType::MouseUp)
  119. {
  120. // TODO
  121. return true;
  122. }
  123. return false;
  124. }
  125. }