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- #include "BsGUIFieldBase.h"
- #include "BsGUILabel.h"
- #include "BsGUILayout.h"
- #include "BsGUIWidget.h"
- #include "BsGUISkin.h"
- namespace BansheeEngine
- {
- const UINT32 GUIFieldBase::DEFAULT_LABEL_WIDTH = 100;
- GUIFieldBase::GUIFieldBase(const PrivatelyConstruct& dummy, const GUIContent& labelContent, UINT32 labelWidth,
- const String& labelStyle, const GUILayoutOptions& layoutOptions, bool withLabel)
- :GUIElementContainer(layoutOptions)
- {
- mLayout = &addLayoutXInternal(this);
- if(withLabel)
- {
- mLabel = GUILabel::create(labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), labelStyle);
- mLayout->addElement(mLabel);
- }
- }
- void GUIFieldBase::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
- RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
- {
- mLayout->_updateLayoutInternal(x, y, width, height, clipRect, widgetDepth, areaDepth);
- }
- Vector2I GUIFieldBase::_getOptimalSize() const
- {
- return mLayout->_getOptimalSize();
- }
- }
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