Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年之前
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Win32 550b861440 Individual core object syncing with dependencies 11 年之前
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 年之前
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 年之前
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 11 年之前
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 年之前
BsDrawList.h 0eecfe525d More documentation 11 年之前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 年之前
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 年之前
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 年之前
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 年之前
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 年之前
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 年之前
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 年之前
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 年之前
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 年之前
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 年之前
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 年之前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年之前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年之前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsMaterial.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 年之前
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 年之前
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 年之前
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 年之前
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年之前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年之前
BsPixelData.h d5d2171319 Added C# PixelData 11 年之前
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 年之前
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 年之前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年之前
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年之前
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 年之前
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 年之前
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 年之前
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年之前
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsResources.h 2026432fe7 Add core object dependencies 11 年之前
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 年之前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechnique.h 2026432fe7 Add core object dependencies 11 年之前
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 年之前
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 年之前
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年之前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年之前
BsUUID.h cf60b3980a More documentation 11 年之前
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年之前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年之前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年之前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.h 2026432fe7 Add core object dependencies 11 年之前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年之前