BearishSun 92aca46056 Added morph shapes to Mesh 9 лет назад
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Win32 52970a388f Minor tweaks to follow engine guidelines 9 лет назад
BsAnimation.cpp 1eb3a2f6f3 Resource hot-swap for animation clips 9 лет назад
BsAnimationClip.cpp b457b55f91 Custom animation clip save/load functional 9 лет назад
BsAnimationCurve.cpp 981f94b63f Keyframes on the edge of the draw area can now be selected more easily 9 лет назад
BsAnimationManager.cpp 4a45674df4 Selection overlay is now properly animated 9 лет назад
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 лет назад
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 лет назад
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 лет назад
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 лет назад
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 лет назад
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 лет назад
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 лет назад
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 лет назад
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 лет назад
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 лет назад
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 10 лет назад
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 10 лет назад
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 лет назад
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 лет назад
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 лет назад
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 лет назад
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 лет назад
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 10 лет назад
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 лет назад
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 лет назад
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 лет назад
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated 9 лет назад
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 лет назад
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 лет назад
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 лет назад
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 лет назад
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 лет назад
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 лет назад
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 лет назад
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 лет назад
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 лет назад
BsMesh.cpp 92aca46056 Added morph shapes to Mesh 9 лет назад
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips 9 лет назад
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh 9 лет назад
BsMeshUtility.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsMorphShapes.cpp 73a81b29b3 Added data structures required for storing morph shape animation 9 лет назад
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 лет назад
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsPass.cpp a419f4cb4f Postprocessing WIP 9 лет назад
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 лет назад
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge 9 лет назад
BsPixelUtil.cpp bd8d872f2f Style changes 9 лет назад
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsPrefab.cpp 10e057da7b Prefab fixes: 9 лет назад
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 лет назад
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 лет назад
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 лет назад
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 лет назад
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking 9 лет назад
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsRendererMeshData.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 лет назад
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 лет назад
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsResources.cpp fa03beab16 Hot reload of audio clips 9 лет назад
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 лет назад
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 лет назад
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 лет назад
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 10 лет назад
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 10 лет назад
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 лет назад
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 лет назад
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsTechnique.cpp e4637da406 Added tags to material techniques 9 лет назад
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 лет назад
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 лет назад
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 лет назад
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 лет назад
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 10 лет назад
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 лет назад
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 лет назад
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад