BearishSun 92aca46056 Added morph shapes to Mesh il y a 9 ans
..
Win32 52970a388f Minor tweaks to follow engine guidelines il y a 9 ans
BsAnimation.cpp 1eb3a2f6f3 Resource hot-swap for animation clips il y a 9 ans
BsAnimationClip.cpp b457b55f91 Custom animation clip save/load functional il y a 9 ans
BsAnimationCurve.cpp 981f94b63f Keyframes on the edge of the draw area can now be selected more easily il y a 9 ans
BsAnimationManager.cpp 4a45674df4 Selection overlay is now properly animated il y a 9 ans
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 il y a 9 ans
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components il y a 9 ans
BsAudioClip.cpp a774a03552 AnimationClip foundation il y a 9 ans
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional il y a 9 ans
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown il y a 9 ans
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD il y a 9 ans
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource il y a 9 ans
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources il y a 9 ans
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization il y a 9 ans
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization il y a 9 ans
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class il y a 9 ans
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code il y a 9 ans
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization il y a 9 ans
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) il y a 9 ans
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) il y a 9 ans
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper il y a 9 ans
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL il y a 9 ans
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated il y a 9 ans
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params il y a 9 ans
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist il y a 9 ans
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params il y a 9 ans
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL il y a 9 ans
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows il y a 9 ans
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance il y a 9 ans
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified il y a 9 ans
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified il y a 9 ans
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques il y a 9 ans
BsMesh.cpp 92aca46056 Added morph shapes to Mesh il y a 9 ans
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips il y a 9 ans
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh il y a 9 ans
BsMeshUtility.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BsMorphShapes.cpp 73a81b29b3 Added data structures required for storing morph shape animation il y a 9 ans
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git il y a 9 ans
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPass.cpp a419f4cb4f Postprocessing WIP il y a 9 ans
BsPhysics.cpp f92ea8ea21 Removed unused Physics code il y a 9 ans
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
BsPixelUtil.cpp bd8d872f2f Style changes il y a 9 ans
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it il y a 9 ans
BsPrefab.cpp 10e057da7b Prefab fixes: il y a 9 ans
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles il y a 9 ans
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized il y a 9 ans
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) il y a 9 ans
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings il y a 9 ans
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking il y a 9 ans
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRendererMeshData.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it il y a 9 ans
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsResources.cpp fa03beab16 Hot reload of audio clips il y a 9 ans
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code il y a 9 ans
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized il y a 9 ans
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques il y a 9 ans
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline il y a 9 ans
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines il y a 9 ans
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms il y a 9 ans
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation il y a 9 ans
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsTechnique.cpp e4637da406 Added tags to material techniques il y a 9 ans
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters il y a 9 ans
BsTexture.cpp aa06514ff9 Added support for texture arrays il y a 9 ans
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails il y a 9 ans
BsTextureManager.cpp aa06514ff9 Added support for texture arrays il y a 9 ans
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual il y a 9 ans
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering il y a 9 ans
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans