Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 lat temu
BsBlendState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 lat temu
BsCommonTypes.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsCoreApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 lat temu
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCorePrerequisites.h d293414daf Support for multiple StringTables 10 lat temu
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 lat temu
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 lat temu
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsDrawList.h 0eecfe525d More documentation 11 lat temu
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 lat temu
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 lat temu
BsGameObject.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 lat temu
BsGameObjectHandle.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 lat temu
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 lat temu
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 lat temu
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 lat temu
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 lat temu
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 lat temu
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 lat temu
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 lat temu
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHString.h d293414daf Support for multiple StringTables 10 lat temu
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 lat temu
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 lat temu
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 lat temu
BsMaterial.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 lat temu
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 lat temu
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 lat temu
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 lat temu
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer 10 lat temu
BsMeshImportOptionsRTTI.h 401f7c96bf Added import scale to fix importer 10 lat temu
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 lat temu
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsOSInputHandler.h 24434868e3 More handle fixes 11 lat temu
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsPixelBuffer.h fc8f2b1eaf More documentation 11 lat temu
BsPixelData.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 lat temu
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 lat temu
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.h ee9c441334 Proper UUID generation 10 lat temu
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 lat temu
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 lat temu
BsPrefabDiffRTTI.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 lat temu
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 lat temu
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 lat temu
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 lat temu
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 lat temu
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderStateManager.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 lat temu
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 lat temu
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 lat temu
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 lat temu
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 lat temu
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 lat temu
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsResources.h f85cceb27d Add basic level load/save method 10 lat temu
BsSamplerState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSceneObject.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 lat temu
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 lat temu
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 lat temu
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 lat temu
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsStringTable.h d293414daf Support for multiple StringTables 10 lat temu
BsStringTableManager.h d293414daf Support for multiple StringTables 10 lat temu
BsStringTableRTTI.h d293414daf Support for multiple StringTables 10 lat temu
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 lat temu
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureRTTI.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 lat temu
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsUUID.h ee9c441334 Proper UUID generation 10 lat temu
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.h 2026432fe7 Add core object dependencies 11 lat temu
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 lat temu