| .. |
|
Win32
|
281ab68a8d
Maximizing a window before it is shown now works properly
|
hace 10 años |
|
BsBlendState.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
hace 10 años |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
hace 10 años |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
hace 10 años |
|
BsCoreApplication.cpp
|
942e2897c4
Fixed an issue with prefab diff deserialization
|
hace 10 años |
|
BsCoreObject.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
hace 10 años |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsCoreObjectManager.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
hace 10 años |
|
BsCoreRenderer.cpp
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
hace 10 años |
|
BsCoreSceneManager.cpp
|
10b54dfe89
Getting Play/Pause to work
|
hace 10 años |
|
BsCoreThread.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
hace 10 años |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
hace 10 años |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
hace 10 años |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
hace 10 años |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
hace 10 años |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
hace 10 años |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
hace 10 años |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
hace 10 años |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
hace 10 años |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsGpuParams.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
hace 10 años |
|
BsGpuProgram.cpp
|
70d6e36394
Preparing documentation for Doxygen generation
|
hace 10 años |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
hace 10 años |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
hace 11 años |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
hace 10 años |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
hace 10 años |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsInput.cpp
|
1b9490426d
More work on preparing the documentation for Doxygen generation
|
hace 10 años |
|
BsMaterial.cpp
|
af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
|
hace 10 años |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMaterialParam.cpp
|
af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
|
hace 10 años |
|
BsMaterialParams.cpp
|
af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
|
hace 10 años |
|
BsMaterialRTTI.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
hace 10 años |
|
BsMesh.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
hace 10 años |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsMeshData.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
hace 10 años |
|
BsMeshHeap.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
hace 10 años |
|
BsMeshImportOptions.cpp
|
49ae9699cf
Import options now save properly after reimport
|
hace 10 años |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMeshRTTI.h
|
1350df4605
More work on preparing documentation for Doxygen generation
|
hace 10 años |
|
BsMeshUtility.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
hace 10 años |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
hace 10 años |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
hace 11 años |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
hace 10 años |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
hace 10 años |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
hace 10 años |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
hace 10 años |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
hace 10 años |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
hace 10 años |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
hace 11 años |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
hace 10 años |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
hace 10 años |
|
BsRenderAPI.cpp
|
8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
|
hace 10 años |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
hace 10 años |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
hace 10 años |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
hace 10 años |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
hace 10 años |
|
BsRendererManager.cpp
|
1b9490426d
More work on preparing the documentation for Doxygen generation
|
hace 10 años |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsRendererUtility.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
hace 10 años |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsResourceHandle.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
hace 10 años |
|
BsResourceListenerManager.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
hace 10 años |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
hace 11 años |
|
BsResources.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
hace 10 años |
|
BsSamplerState.cpp
|
1b9490426d
More work on preparing the documentation for Doxygen generation
|
hace 10 años |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
hace 11 años |
|
BsSceneObject.cpp
|
87a15985b5
Added toggle for scene object active/inactive state
|
hace 10 años |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
hace 10 años |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
hace 10 años |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
hace 10 años |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsStringTable.cpp
|
1c17be6581
Moved everything to VS 2015
|
hace 10 años |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
hace 10 años |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
hace 10 años |
|
BsTexture.cpp
|
af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
|
hace 10 años |
|
BsTextureImportOptions.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
hace 10 años |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
hace 10 años |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
hace 10 años |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
hace 10 años |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
hace 10 años |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
hace 10 años |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
hace 10 años |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
hace 11 años |
|
BsViewport.cpp
|
abac7348d8
Finishing up exposing GUI widgets to C#
|
hace 10 años |