BearishSun 942e2897c4 Fixed an issue with prefab diff deserialization hace 10 años
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Win32 281ab68a8d Maximizing a window before it is shown now works properly hace 10 años
BsBlendState.cpp 3bf92297ea Added text drawing to gizmo and handle managers hace 10 años
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes hace 10 años
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components hace 10 años
BsCoreApplication.cpp 942e2897c4 Fixed an issue with prefab diff deserialization hace 10 años
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation hace 10 años
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField hace 10 años
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) hace 10 años
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work hace 10 años
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField hace 10 años
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles hace 10 años
BsFontManager.cpp 098f8865e1 Font C# interface hace 10 años
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation hace 10 años
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected hace 10 años
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved hace 10 años
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsGpuParam.cpp d0793ab046 Shader default values (untested) hace 10 años
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuParams.cpp 3bf92297ea Added text drawing to gizmo and handle managers hace 10 años
BsGpuProgram.cpp 70d6e36394 Preparing documentation for Doxygen generation hace 10 años
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsHString.cpp d293414daf Support for multiple StringTables hace 10 años
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too hace 11 años
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes hace 10 años
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code hace 10 años
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsInput.cpp 1b9490426d More work on preparing the documentation for Doxygen generation hace 10 años
BsMaterial.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null hace 10 años
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMaterialParam.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null hace 10 años
BsMaterialParams.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null hace 10 años
BsMaterialRTTI.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code hace 10 años
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation hace 10 años
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData hace 10 años
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation hace 10 años
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport hace 10 años
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshRTTI.h 1350df4605 More work on preparing documentation for Doxygen generation hace 10 años
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData hace 10 años
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) hace 10 años
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon hace 10 años
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders hace 10 años
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPrefab.cpp 00d78189f3 More work on Play in editor hace 10 años
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor hace 10 años
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows hace 10 años
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer hace 10 años
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsQueryManager.cpp 3a6ccf391c Refactored Event: hace 10 años
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsRenderAPI.cpp 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound hace 10 años
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed hace 10 años
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies hace 11 años
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar hace 10 años
BsRendererManager.cpp 1b9490426d More work on preparing the documentation for Doxygen generation hace 10 años
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsRendererUtility.cpp 3bf92297ea Added text drawing to gizmo and handle managers hace 10 años
BsResource.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control hace 10 años
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResources.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture hace 10 años
BsSamplerState.cpp 1b9490426d More work on preparing the documentation for Doxygen generation hace 10 años
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 hace 11 años
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state hace 10 años
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) hace 10 años
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes hace 10 años
BsShaderManager.cpp 43c78bc4d0 WIP shader includes hace 10 años
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 hace 10 años
BsStringTableManager.cpp d293414daf Support for multiple StringTables hace 10 años
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace hace 10 años
BsTexture.cpp af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null hace 10 años
BsTextureImportOptions.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture hace 10 años
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad hace 10 años
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer hace 10 años
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) hace 10 años
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators hace 10 años
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad hace 10 años
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement hace 11 años
BsViewport.cpp abac7348d8 Finishing up exposing GUI widgets to C# hace 10 años