Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
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CmD3D11BlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11DepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11Device.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11DriverList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmD3D11EventQuery.h 7214304ace Added Timer queries 12 年 前
CmD3D11GpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmD3D11GpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11GpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年 前
CmD3D11GpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11HLSLProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmD3D11HLSLProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmD3D11HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11HardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmD3D11HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年 前
CmD3D11IndexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmD3D11InputLayoutManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmD3D11Mappings.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmD3D11MultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 年 前
CmD3D11Prerequisites.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmD3D11QueryManager.h 04132bc6d9 Queries WIP 12 年 前
CmD3D11RasterizerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11RenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11RenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年 前
CmD3D11RenderSystemFactory.h ea7362503f Added wide strings 12 年 前
CmD3D11RenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年 前
CmD3D11RenderUtility.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 年 前
CmD3D11RenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmD3D11RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11SamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11Texture.h d8d41821ad Improved performance of static Texture write updates 12 年 前
CmD3D11TextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11TextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11TimerQuery.h 7214304ace Added Timer queries 12 年 前
CmD3D11VertexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 年 前
CmD3D11VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmD3D11VideoModeList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前