BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists il y a 10 ans
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Win32 97d3129728 Added settings window il y a 10 ans
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
BsComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists il y a 10 ans
BsCoreApplication.cpp 157fe12618 New core object sync seems to work for the most part il y a 10 ans
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part il y a 10 ans
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab il y a 10 ans
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles il y a 10 ans
BsFontManager.cpp 098f8865e1 Font C# interface il y a 10 ans
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved il y a 10 ans
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsGpuParam.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuParams.cpp 8cea6e1db2 Manual parameter block contruction (WIP) il y a 10 ans
BsGpuProgram.cpp 6befb8663f Objects with no material can now be picked in scene il y a 10 ans
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsHString.cpp d293414daf Support for multiple StringTables il y a 10 ans
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent il y a 10 ans
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsInput.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part il y a 10 ans
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around il y a 10 ans
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer il y a 10 ans
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer il y a 10 ans
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies il y a 10 ans
BsPrefabDiff.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists il y a 10 ans
BsPrefabUtility.cpp 4d8c4ca8f1 Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied il y a 10 ans
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsQueryManager.cpp 3a6ccf391c Refactored Event: il y a 10 ans
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets il y a 10 ans
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed il y a 10 ans
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar il y a 10 ans
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResource.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes il y a 10 ans
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResources.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after il y a 10 ans
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) il y a 10 ans
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily il y a 10 ans
BsStringTableManager.cpp d293414daf Support for multiple StringTables il y a 10 ans
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace il y a 10 ans
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance il y a 10 ans
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans