BearishSun 97382096d8 Fixed stack trace so it works on other machines 10 rokov pred
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Win32 b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 rokov pred
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 rokov pred
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 rokov pred
BsCoreApplication.cpp baaa09abee Added CrashHandler (untested) 10 rokov pred
BsCoreObject.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 rokov pred
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 rokov pred
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.cpp 098f8865e1 Font C# interface 10 rokov pred
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontManager.cpp 098f8865e1 Font C# interface 10 rokov pred
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectManager.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 rokov pred
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsHString.cpp d293414daf Support for multiple StringTables 10 rokov pred
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 rokov pred
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 rokov pred
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMaterial.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 rokov pred
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 rokov pred
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 rokov pred
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 rokov pred
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPrefabImporter.cpp 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 rokov pred
BsPrefabUtility.cpp 1f31bf9385 Documentation 10 rokov pred
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 rokov pred
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 rokov pred
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 rokov pred
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 rokov pred
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 rokov pred
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 rokov pred
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResources.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 rokov pred
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSceneObject.cpp 97382096d8 Fixed stack trace so it works on other machines 10 rokov pred
BsShader.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 rokov pred
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 rokov pred
BsTechnique.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred
BsTextData.cpp 7a6945b210 Added ScriptCode inspector 10 rokov pred
BsTexture.cpp d90ea6b4a0 .exe icon replacement finalized and working 10 rokov pred
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 rokov pred
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 rokov pred
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.cpp caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 rokov pred