BsMesh.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532
  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. #include "BsFrameAlloc.h"
  15. namespace BansheeEngine
  16. {
  17. MeshCore::MeshCore(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, MeshDataPtr initialMeshData)
  19. :MeshCoreBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  20. mVertexDesc(vertexDesc), mUsage(usage), mIndexType(indexType), mTempInitialMeshData(initialMeshData)
  21. { }
  22. MeshCore::~MeshCore()
  23. {
  24. THROW_IF_NOT_CORE_THREAD;
  25. mVertexData = nullptr;
  26. mIndexBuffer = nullptr;
  27. mVertexDesc = nullptr;
  28. mTempInitialMeshData = nullptr;
  29. }
  30. void MeshCore::initialize()
  31. {
  32. THROW_IF_NOT_CORE_THREAD;
  33. bool isDynamic = (mUsage & MU_DYNAMIC) != 0;
  34. mIndexBuffer = HardwareBufferCoreManager::instance().createIndexBuffer(mIndexType,
  35. mProperties.mNumIndices, isDynamic ? GBU_DYNAMIC : GBU_STATIC);
  36. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  37. mVertexData->vertexCount = mProperties.mNumVertices;
  38. List<VertexElement> elements = mVertexDesc->createElements();
  39. mVertexData->vertexDeclaration = HardwareBufferCoreManager::instance().createVertexDeclaration(elements);
  40. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  41. {
  42. if (!mVertexDesc->hasStream(i))
  43. continue;
  44. SPtr<VertexBufferCore> vertexBuffer = HardwareBufferCoreManager::instance().createVertexBuffer(
  45. mVertexData->vertexDeclaration->getProperties().getVertexSize(i),
  46. mVertexData->vertexCount,
  47. isDynamic ? GBU_DYNAMIC : GBU_STATIC);
  48. mVertexData->setBuffer(i, vertexBuffer);
  49. }
  50. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  51. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  52. if (mTempInitialMeshData != nullptr)
  53. {
  54. writeSubresource(0, *mTempInitialMeshData, isDynamic);
  55. mTempInitialMeshData = nullptr;
  56. }
  57. MeshCoreBase::initialize();
  58. }
  59. std::shared_ptr<VertexData> MeshCore::getVertexData() const
  60. {
  61. THROW_IF_NOT_CORE_THREAD;
  62. return mVertexData;
  63. }
  64. SPtr<IndexBufferCore> MeshCore::getIndexBuffer() const
  65. {
  66. THROW_IF_NOT_CORE_THREAD;
  67. return mIndexBuffer;
  68. }
  69. void MeshCore::writeSubresource(UINT32 subresourceIdx, const MeshData& meshData, bool discardEntireBuffer, bool performUpdateBounds)
  70. {
  71. THROW_IF_NOT_CORE_THREAD;
  72. if (discardEntireBuffer)
  73. {
  74. if ((mUsage & MU_STATIC) != 0)
  75. {
  76. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  77. discardEntireBuffer = false;
  78. }
  79. }
  80. else
  81. {
  82. if ((mUsage & MU_DYNAMIC) != 0)
  83. {
  84. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  85. discardEntireBuffer = true;
  86. }
  87. }
  88. // Indices
  89. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  90. UINT32 indicesSize = meshData.getIndexBufferSize();
  91. UINT8* srcIdxData = meshData.getIndexData();
  92. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  93. {
  94. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  95. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  96. }
  97. if (indicesSize > mIndexBuffer->getSizeInBytes())
  98. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  99. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  100. // Vertices
  101. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  102. {
  103. if (!mVertexDesc->hasStream(i))
  104. continue;
  105. if (!meshData.getVertexDesc()->hasStream(i))
  106. continue;
  107. // Ensure both have the same sized vertices
  108. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  109. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  110. if (myVertSize != otherVertSize)
  111. {
  112. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  113. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  114. }
  115. SPtr<VertexBufferCore> vertexBuffer = mVertexData->getBuffer(i);
  116. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  117. UINT32 bufferSize = meshData.getStreamSize(i);
  118. UINT8* srcVertBufferData = meshData.getStreamData(i);
  119. if (bufferSize > vertexBuffer->getSizeInBytes())
  120. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  121. if (RenderAPICore::instance().getVertexColorFlipRequired())
  122. {
  123. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  124. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  125. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  126. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  127. {
  128. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  129. continue;
  130. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  131. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  132. {
  133. UINT32* curColor = (UINT32*)colorData;
  134. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  135. colorData += vertexStride;
  136. }
  137. }
  138. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  139. bs_free(bufferCopy);
  140. }
  141. else
  142. {
  143. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  144. }
  145. }
  146. if (performUpdateBounds)
  147. updateBounds(meshData);
  148. }
  149. void MeshCore::readSubresource(UINT32 subresourceIdx, MeshData& meshData)
  150. {
  151. THROW_IF_NOT_CORE_THREAD;
  152. IndexType indexType = IT_32BIT;
  153. if (mIndexBuffer)
  154. indexType = mIndexBuffer->getProperties().getType();
  155. if (mIndexBuffer)
  156. {
  157. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  158. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  159. {
  160. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  161. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  162. }
  163. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  164. UINT32 idxElemSize = ibProps.getIndexSize();
  165. UINT8* indices = nullptr;
  166. if (indexType == IT_16BIT)
  167. indices = (UINT8*)meshData.getIndices16();
  168. else
  169. indices = (UINT8*)meshData.getIndices32();
  170. UINT32 numIndicesToCopy = std::min(mProperties.mNumIndices, meshData.getNumIndices());
  171. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  172. if (indicesSize > meshData.getIndexBufferSize())
  173. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  174. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  175. mIndexBuffer->unlock();
  176. }
  177. if (mVertexData)
  178. {
  179. auto vertexBuffers = mVertexData->getBuffers();
  180. UINT32 streamIdx = 0;
  181. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  182. {
  183. if (!meshData.getVertexDesc()->hasStream(streamIdx))
  184. continue;
  185. SPtr<VertexBufferCore> vertexBuffer = iter->second;
  186. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  187. // Ensure both have the same sized vertices
  188. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  189. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  190. if (myVertSize != otherVertSize)
  191. {
  192. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  193. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  194. }
  195. UINT32 numVerticesToCopy = meshData.getNumVertices();
  196. UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy;
  197. if (bufferSize > vertexBuffer->getSizeInBytes())
  198. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  199. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  200. UINT8* dest = meshData.getStreamData(streamIdx);
  201. memcpy(dest, vertDataPtr, bufferSize);
  202. vertexBuffer->unlock();
  203. streamIdx++;
  204. }
  205. }
  206. }
  207. void MeshCore::updateBounds(const MeshData& meshData)
  208. {
  209. mProperties.mBounds = meshData.calculateBounds();
  210. // TODO - Sync this to sim-thread possibly?
  211. }
  212. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  213. int usage, DrawOperationType drawOp, IndexType indexType)
  214. :MeshBase(numVertices, numIndices, drawOp), mVertexDesc(vertexDesc), mUsage(usage),
  215. mIndexType(indexType)
  216. {
  217. }
  218. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  219. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  220. :MeshBase(numVertices, numIndices, subMeshes), mVertexDesc(vertexDesc), mUsage(usage),
  221. mIndexType(indexType)
  222. {
  223. }
  224. Mesh::Mesh(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  225. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  226. mIndexType(initialMeshData->getIndexType()), mVertexDesc(initialMeshData->getVertexDesc()),
  227. mCPUData(initialMeshData), mUsage(usage)
  228. {
  229. }
  230. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  231. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  232. mIndexType(initialMeshData->getIndexType()), mVertexDesc(initialMeshData->getVertexDesc()),
  233. mCPUData(initialMeshData), mUsage(usage)
  234. {
  235. }
  236. Mesh::Mesh()
  237. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mUsage(MU_STATIC), mIndexType(IT_32BIT)
  238. {
  239. }
  240. Mesh::~Mesh()
  241. {
  242. }
  243. AsyncOp Mesh::writeSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const MeshDataPtr& data, bool discardEntireBuffer)
  244. {
  245. updateBounds(*data);
  246. updateCPUBuffer(subresourceIdx, *data);
  247. data->_lock();
  248. std::function<void(const SPtr<MeshCore>&, UINT32, const MeshDataPtr&, bool, AsyncOp&)> func =
  249. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const MeshDataPtr& _meshData, bool _discardEntireBuffer, AsyncOp& asyncOp)
  250. {
  251. mesh->writeSubresource(_subresourceIdx, *_meshData, _discardEntireBuffer, false);
  252. _meshData->_unlock();
  253. asyncOp._completeOperation();
  254. };
  255. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  256. data, discardEntireBuffer, std::placeholders::_1));
  257. }
  258. AsyncOp Mesh::readSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const MeshDataPtr& data)
  259. {
  260. data->_lock();
  261. std::function<void(const SPtr<MeshCore>&, UINT32, const MeshDataPtr&, AsyncOp&)> func =
  262. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const MeshDataPtr& _meshData, AsyncOp& asyncOp)
  263. {
  264. mesh->readSubresource(_subresourceIdx, *_meshData);
  265. _meshData->_unlock();
  266. asyncOp._completeOperation();
  267. };
  268. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  269. data, std::placeholders::_1));
  270. }
  271. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  272. {
  273. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mProperties.mNumVertices, mProperties.mNumIndices, mVertexDesc, mIndexType);
  274. return meshData;
  275. }
  276. void Mesh::initialize()
  277. {
  278. if (mCPUData != nullptr)
  279. updateBounds(*mCPUData);
  280. MeshBase::initialize();
  281. if ((mUsage & MU_CPUCACHED) != 0 && mCPUData == nullptr)
  282. createCPUBuffer();
  283. }
  284. void Mesh::updateBounds(const MeshData& meshData)
  285. {
  286. mProperties.mBounds = meshData.calculateBounds();
  287. markCoreDirty();
  288. }
  289. SPtr<MeshCore> Mesh::getCore() const
  290. {
  291. return std::static_pointer_cast<MeshCore>(mCoreSpecific);
  292. }
  293. SPtr<CoreObjectCore> Mesh::createCore() const
  294. {
  295. MeshCore* obj = new (bs_alloc<MeshCore>()) MeshCore(mProperties.mNumVertices, mProperties.mNumIndices,
  296. mVertexDesc, mProperties.mSubMeshes, mUsage, mIndexType, mCPUData);
  297. SPtr<CoreObjectCore> meshCore = bs_shared_ptr<MeshCore, GenAlloc>(obj);
  298. meshCore->_setThisPtr(meshCore);
  299. if ((mUsage & MU_CPUCACHED) == 0)
  300. mCPUData = nullptr;
  301. return meshCore;
  302. }
  303. void Mesh::updateCPUBuffer(UINT32 subresourceIdx, const MeshData& pixelData)
  304. {
  305. if ((mUsage & MU_CPUCACHED) == 0)
  306. return;
  307. if (subresourceIdx > 0)
  308. {
  309. LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. 1.");
  310. return;
  311. }
  312. if (pixelData.getNumIndices() != mProperties.getNumIndices() ||
  313. pixelData.getNumVertices() != mProperties.getNumVertices() ||
  314. pixelData.getIndexType() != mIndexType ||
  315. pixelData.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride())
  316. {
  317. LOGERR("Provided buffer is not of valid dimensions or format in order to update this mesh.");
  318. return;
  319. }
  320. if (mCPUData->getSize() != pixelData.getSize())
  321. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  322. UINT8* dest = mCPUData->getData();
  323. UINT8* src = pixelData.getData();
  324. memcpy(dest, src, pixelData.getSize());
  325. }
  326. void Mesh::readData(MeshData& dest)
  327. {
  328. if ((mUsage & MU_CPUCACHED) == 0)
  329. {
  330. LOGERR("Attempting to read CPU data from a mesh that is created without CPU caching.");
  331. return;
  332. }
  333. if (dest.getNumIndices() != mProperties.getNumIndices() ||
  334. dest.getNumVertices() != mProperties.getNumVertices() ||
  335. dest.getIndexType() != mIndexType ||
  336. dest.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride())
  337. {
  338. LOGERR("Provided buffer is not of valid dimensions or format in order to read from this mesh.");
  339. return;
  340. }
  341. if (mCPUData->getSize() != dest.getSize())
  342. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  343. UINT8* srcPtr = mCPUData->getData();
  344. UINT8* destPtr = dest.getData();
  345. memcpy(destPtr, srcPtr, dest.getSize());
  346. }
  347. void Mesh::createCPUBuffer()
  348. {
  349. mCPUData = allocateSubresourceBuffer(0);
  350. }
  351. HMesh Mesh::dummy()
  352. {
  353. return MeshManager::instance().getDummyMesh();
  354. }
  355. /************************************************************************/
  356. /* SERIALIZATION */
  357. /************************************************************************/
  358. RTTITypeBase* Mesh::getRTTIStatic()
  359. {
  360. return MeshRTTI::instance();
  361. }
  362. RTTITypeBase* Mesh::getRTTI() const
  363. {
  364. return Mesh::getRTTIStatic();
  365. }
  366. /************************************************************************/
  367. /* STATICS */
  368. /************************************************************************/
  369. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  370. int usage, DrawOperationType drawOp, IndexType indexType)
  371. {
  372. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, usage, drawOp, indexType);
  373. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  374. }
  375. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  376. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  377. {
  378. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, usage, indexType);
  379. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  380. }
  381. HMesh Mesh::create(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  382. {
  383. MeshPtr meshPtr = _createPtr(initialMeshData, usage, drawOp);
  384. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  385. }
  386. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  387. {
  388. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, usage);
  389. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  390. }
  391. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  392. int usage, DrawOperationType drawOp, IndexType indexType)
  393. {
  394. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, usage, drawOp, indexType);
  395. }
  396. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  397. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  398. {
  399. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, usage, indexType);
  400. }
  401. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  402. {
  403. return MeshManager::instance().create(initialMeshData, usage, drawOp);
  404. }
  405. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  406. {
  407. return MeshManager::instance().create(initialMeshData, subMeshes, usage);
  408. }
  409. }